2018-05-072018-05-072017-11-30MARIA, Rafaela Chadud Holanda; RODRIGUES JÚNIOR, Valdeci Feliciano . Cthulhu: interface para jogo analógico-digital. 2017. 100 f. Trabalho de Conclusão de Curso (Graduação em Design Gráfico) - Faculdade de Artes Visuais, Universidade Federal de Goiás, Goiânia, 2017.http://repositorio.bc.ufg.br/handle/ri/14814There is much discussion about the permanence and presence of the board game in contemporary society, given that the analogue medium has remained almost unchanged for centuries, in opposition of the constant technological advances from the digital medium. In the present study, a global survey was conducted on the game itself, defining it and verifying issues involving user behavior, as well as perspectives on the future of the board games. It was also important for the analysis to study fundamentals of materials and technologies, usability, ergonomics, the user, similar products and language fundamentals. After the studies and analysis, it was obtained requirements for the development of an interface that could influence the players’ engagement. Then, with the requirements list, it was started the object’s design, beginning with the game idealization, map for navigation between the interfaces, wireframing, producing storyboards to document the interactions, and finalizing with the interface final project, and also simulation a high fidelity prototype.porAcesso AbertoDesign de interface do usuárioJogo de tabuleiroDesign de interaçãoUser interface designBoard gameInteraction designCthulhu: interface para jogo analógico-digitalCthulhu: interface for a analog-digital gameTCC