Mestrado em Performances Culturais (EMAC)
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Navegando Mestrado em Performances Culturais (EMAC) por Por Orientador "Cunha, Fernanda Pereira da"
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Item Performances da dança-educação: autonomia e autogovernança(Universidade Federal de Goiás, 2015-11-23) Pinho, Eurim Pablo Borges; Cunha, Fernanda Pereira da; http://lattes.cnpq.br/8739909013018488; Cunha, Fernanda Pereira da; Correa, Paulo Petronílio; Barbosa, Ana MaeIn this dissertation we present a research in the field of Cultural Performances within the universe of art education, which has the analytical debate about critical dance-education and technic oriented dance-education as its axis. Therefore, this study arises out of the critique about our own practice as a dance teacher in public education, specifically at Escola Municipal em Tempo Integral Professora Silene de Andrade (EMTIPSA), in the city of Goiânia – Goiás. Our search is centered in systematically developing students’ potentiality through dance and its teaching, taking pedagogical actions as a means to develop the students’ critical and autonomous capability of expression within the world surrounding them. The social justification of this study is in the fact that it is scheduled in an education that fosters the reflection on the student´s own power of reflection, i.e. the development of the capability of his/her autonomous and self-governing critical expression of the EMTIPSA; make them the subject of themselves, through the expression of their authenticity in dance, what will reflect in their life expression. We aim to propose through the research-action, the development and the analyzing of the art-educational performance in dance, though the questioning of the sociocultural context of the student. Voice and body had autonomy so that this student were able to participate effectively in the process and the product of this performance, in the search of a “consummatory” experience towards the development of their selfgoverning.Item Teatro/educação: ludopedagogia crítica pelo jogo teatral potencializado pelo conflict game com alunos do ensino fundamental de Goiânia - GO(Universidade Federal de Goiás, 2015-11-30) Tagliari, Mariana; Cunha, Fernanda Pereira da; http://lattes.cnpq.br/8739909013018488; Cunha, Fernanda Pereira da; Pinto, Karen Astrid Muller; Real, Márcio Penna Corte; Camargo, Robson Corrêa deThis study presents a critical reflexive analysis on the current paradigm of the “ludopedagogical” practices of theatre teachers who have identified themselves in the “ciberculture”. Practices which have reverberated in the Brazilian primary schools it is relevant to say that this analysis arises out of the studies of e-Art/Education. It´s pedagogical aim is to identify and discuss whether the teacher has utilized the game in his/her classes as a booster of knowledge or just as the game for its own sake. EArt/ Education is here conceived as a segment of Art/Education, which covers the reality of the digital world, which is in this research looked at from the perspective of the cultural performances. For the conception of this study, a research on the site YouTube has been conducted with the aim of verifying whether teachers from all the Brazilian capitals have been using the game as a mediator of signifying experiences with their students or using it only as entertainment. The analytical research of those ludopedagogical practices in the theatre teaching-learning process have indicated the need of carrying out etheatre/ educational interventions with the aim of using the theatrical conflict game as a mediator of meaningful experiences with the students of basic school in Goiânia – Goiás. Therefore we carried out the performance Protesto Escolar na Escola Municipal de Tempo Integral Silene de Andrade, which had the aim of developing critical thought of turmas G´s students, in relation to depredations and graffiti that had been occurring in that institution. The performing actions developed with the 22 students mentioned, revealed that game can be the mediator of the students’ critical and investigative knowledge, through the means of meaningful experience in benefit of the theatrical conflict game. The analytical research conducted on the site YouTube, in conjunction with our own ludopedagogical practices in the process of teaching-learning theatre, have indicated the need to use the game as a booster of knowledge in theatre in primary school of Colégio Estadual Dom Fernando Gomes dos Santos 2. The cibergame has always been highlighted in our classes whenever we would work on any theatrical content. In that sense, the concept of conflict game arises, in which conflicts are propitiated by the game as potential source of the theatrical game in the process of teaching learning theater.