2023-06-292023-06-292023-04-27SILVA, Alex. Simulações históricas e civilizações digitais: representações do tempo histórico em “Sid Meier’s Civilization”. 2023. 218 f. Tese (Doutorado em História) - Universidade Federal de Goiás, Goiânia, 2023.http://repositorio.bc.ufg.br/tede/handle/tede/12923This research addresses representations of the past and historical time in digital games, based on the Sid Meier's Civilization game series and game narratives elaborated by its players. From a perspective that combines the theory of history and historical consciousness with the field of game studies, an analysis of the procedural structure of the first five main titles of the series is presented in order to highlight the assumptions underlying the way these games simulate historical and social processes. Once the main procedural axes that structure the series games are identified, a qualitative approach is taken to a set of player-produced works shared publicly on the CivFanatics Forums website, highlighting the ways in which players mobilize their historical imagination in dialogue with the games. Finally, the comparison between the players' narratives and the procedural nature of the games enables a series of observations on the historical sensitivity of players in the face of these historical-themed strategy games.Attribution-NonCommercial-NoDerivatives 4.0 InternationalSid Meier’s CivilizationJogos digitaisConsciência históricaDidática da históriaDigital gamesHistorical consciousnessHistory didacticsCIENCIAS HUMANAS::HISTORIA::HISTORIA MODERNA E CONTEMPORANEASimulações históricas e civilizações digitais: representações do tempo histórico em “Sid Meier’s Civilization”Historical simulations and digital civilizations: historical time representations on “Sid Meier’s Civilization”Tese