2023-02-162023-02-162022-09-16SILVA, L. R. As formas geométricas e o jogo digital: uma análise das ações realizadas por crianças autistas em fase de alfabetização. 2022. 159 f. Dissertação (Mestrado em Ensino na Educação Básica) - Universidade Federal de Goiás, Goiânia, 2022.http://repositorio.bc.ufg.br/tede/handle/tede/12637This work seeks to bring reflections about the process of mathematical literacy of the autistic student with the general objective of analyzing how the autistic child deals with geometric shapes from activities developed with the digital game. To support to the ideas and conceptions that permeate the game, studies about autism by reading Schimidt (2013), Orrú (2016), on mathematical education related to games and geometry, by Lorenzato (2018), Grando (1995), Nasser (1996) as well as the theory of Van Hiele, regarding the process of cognitive development and mental processes the ideas of Vygotsky and Luria. The game considered the specificities and characteristics of the autistic spectrum, creating perspectives that would arouse interest and attention to the level of literacy resulting in the creation of the game as an educational product as the basis of the research. The guiding question is: how does the autistic child build the first geometric ideas using the digital game as a pedagogical tool? First, a theoretical investigation was done to strengthen the ideas and objectives of the work, guiding new conceptualizations of inclusive education focused on autism. In the second part, the development of the game and, in the third part, the application of the digital game to students in mathematical literacy phase. The analysis of the observations was developed by categories that permeate elements related to autism. In short, the inclusion of the autistic child consists in considering their singularities focusing on their specificities. The action-research, together with the application of the digital game “The geometric world of Davi”, culminated in the educational product being the aforementioned game and the pedagogical notebook to support teachers, developed during the Professional Master's Degree in Teaching in Basic Education of the Graduate Program Graduation Stricto Sensu CEPAE/UFG.Attribution-NonCommercial-NoDerivatives 4.0 InternationalInclusãoMatemáticaAutismoJogo digitalInclusivenessMathematicsAutismDigital gameCIENCIAS HUMANAS::EDUCACAO::ENSINO-APRENDIZAGEM::METODOS E TECNICAS DE ENSINOAs formas geométricas e o jogo digital: uma análise das ações realizadas por crianças autistas em fase de alfabetizaçãoGeometric shapes and the digital game: an analysis of the actions performed by autistic children in the literacy phaseDissertação