2022-03-242022-03-242022-03-10SOUZA, C. H. R. Exergame distribuído com cicloergômetro para a reabilitação de pacientes e geração de engajamento em contextos de telerreabilitação. 2022. 123 f. Dissertação (Mestrado em Ciência da Computação) - Universidade Federal de Goiás, Goiânia, 2022.http://repositorio.bc.ufg.br/tede/handle/tede/11968There are several factors involved in functional rehabilitation, some of which are crucial for the effectiveness of the treatment performed, such as the patient's engagement in the activity and the physical therapist's active participation. Difficulties in accessing the therapy, because of many reasons, have given rise to initiatives of telerehabilitation, that is, holding sessions via telecommunication technologies. In this scenario, the therapist's active participation is compromised and, on the other hand, the exercises performed are often repetitive and boring, decreasing the patient's engagement and motivation, and that impacts on the sessions' results. Considering these issues, the present work aims to validate the hypothesis that an exergame (a serious game developed with the objective of motivating the performance of physical exercises) built from a distributed architecture is effective in carrying out telerehabilitation sessions that involve a cycle ergometer as a device - a bedside bicycle used in rehabilitation sessions for patients with motor disorders (affected by Cerebral Vascular Disorders, Cystic Fibrosis or who were hospitalized with COVID-19, for example). In order to validate this hypothesis, the construction of a prototype of the exergame was undertaken, followed by two validation steps done by 16 physical therapists from Hospital das Clínicas of UFG (based on the Delphi Method) and an experiment involving 12 volunteers (Player Experience assessment). About 88,8% of the specialists, after the two rounds of evaluation, considered that the exergame is appropriate for telerehabilitation sessions. Furthermore, 75% of the volunteers rated the experience as “very satisfying”, while the remaining 25% characterized it as “satisfactory”. Therefore, the results allowed to conclude the effectiveness and satisfiability of the game, proving the validity of the research hypothesis.Attribution-NonCommercial-NoDerivatives 4.0 InternationalExergameJogos sériosTelessaúdeTelerreabilitaçãoSistemas distribuídosCicloergômetroEngajamentoExergameSerious gamesTelehealthTelerehabilitationDistributed systemsCycle ergometerEngagementCIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAOExergame distribuído com cicloergômetro para a reabilitação de pacientes e geração de engajamento em contextos de telerreabilitaçãoDistributed exergame with cycle ergometer for patient rehabilitation and engagement generation at telerehabilitation contextsDissertação