2024-07-252024-07-252021SOBRINHO JUNIOR, João Ferreira; MORAES, Cristina de Cássia Pereira. A história de Goiás do setecentos na perspectiva de jogo educativo digital. Temática, João Pessoa, v. 17, n. 9, p. 224-241, 2021. DOI: 10.22478/ufpb.1807-8931.2021v17n09.60617. Disponível em: https://periodicos.ufpb.br/index.php/tematica/article/view/60617. Acesso em: 24 jul. 2024.1807-8931http://repositorio.bc.ufg.br//handle/ri/25057The objective of this article is to present the use of ludic for teaching the history of Goiás, through an educational digital game. To respond to this panorama, documentary and bibliographic research was used for the survey, collection and analysis of data in a qualitative way. As a result, we propose a more attractive and enjoyable teaching through a more playful communication to the student. We conclude then, that teaching must be aligned to current times, and thus, the use of technologies by digital games is a reality. However, this should not be simply put in any way, but should be based on an adequate planning with the purpose of the appropriation of knowledge by the student.porAcesso Abertohttp://creativecommons.org/licenses/by-nc-nd/4.0/História de GoiásTecnologias digitais de informação e comunicaçãoEnsinoPolítica educacionalLúdicoHistory of GoiásDigital information and communication technologiesTeachingEducational policyPlayfulA história de Goiás do setecentos na perspectiva de jogo educativo digitalThe history of Goiás in the 18th-century from the perspective of a digital educational gameArtigo10.22478/ufpb.1807-8931.2021v17n09.60617