2023-04-042023-04-042018-12-07PINTO, Santiago Dias de Souza; LUNA, Sara Machado. The legends of Zelda e as experiências religiosas na diegese de jogos. 2018. 111 f. Trabalho de Conclusão de Curso (Graduação em Design Gráfico) - Faculdade de Artes Visuais, Universidade Federal de Goiás, Goiânia, 2018.http://repositorio.bc.ufg.br/handle/ri/22221This work presents and discusses concepts related to games as an immersive narrative environment, in which it is possible to explore experiences in different ways. In particular, addressing the potential of The Legend of Zelda Franchise games to unleash narrative experiences in a religious context for users who are willing to become emotionally involved with their universe, and how elements of game design and graphic design can influence such engagement . In order to corroborate this hypothesis, some objects, scenarios, characters of chosen games were analyzed through a semiotic approach. Concluding that for a willing interactor, such a mode of experience is possible within the universe of Zelda games.porAcesso Abertohttp://creativecommons.org/licenses/by-nc-nd/4.0/Design de jogosExperiênciaExperiência narrativaGame designExperienceNarrative experienceThe legend of Zelda e as experiências religiosas na diegese de jogosThe legend of Zelda and religious experience in games' diegesisTCC