FAV - Trabalhos de Conclusão de Curso
URI Permanente para esta coleção
Navegar
Navegando FAV - Trabalhos de Conclusão de Curso por curso "Design Gráfico (RG)"
Agora exibindo 1 - 20 de 47
Resultados por página
Opções de Ordenação
Item Alecrim: interface de book app infantil de receitas culinárias brasileiras tematizado no folclore nacional(Universidade Federal de Goiás, 2023-02-13) Santos, Alberto Gorayeb; Cardoso, Júlia Gabriela; Almeida, Letícia Gomes Carvalho; Passos, Ravi Figueiredo; Passos, Ravi Figueiredo; Canfield, Daniel de Salles; Antonialli, LeonardoThe distancing and weakening of relationships in the concrete world, especially between parents/guardians and children; the growing overlap of mass culture over folklore and the weakening of contact with the practice of cooking in childhood are some of the problem-issues that gain notoriety with broad access to digital environments, verified in the context of contemporary society. Under the same scenario, however, new digital technologies offer opportunities to integrate the aforementioned problems into practical, stimulating solutions that explore innovative resources. Thus, using a methodological approach adaptable to different Design projects, aligned with the collected theoretical foundation, Alecrim aimed to provide children, together with their parents/guardians, a way to learn Brazilian cuisine by playing. As a result, a functional prototype of an interactive book app interface with a theme focused on elements and representatives of national folklore was developed, involving the application of hypermedia resources, in order to encourage greater family involvement through cultural heritage and experiences in the kitchen, as well as a healthy way to use digital media.Item Aplicativos educacionais: desenvolvimento de uma interface de aprendizagem colaborativa para crianças(Universidade Federal de Goiás, 2023-02-14) Ribeiro, Giovana Chauh Neris; Silva, Wagner Bandeira da; Silva, Wagner Bandeira da; Rocha, Cleomar de Sousa; Bandeira, Ana Paula Neres de SantosOver the past few years, the educational landscape has changed several times due to the development of information and communication technologies and the widespread use of the Internet, allowing the integration of many technologies both inside and outside the classroom. Introducing computational logic to children can develop skills such as computational thinking and logical reasoning. These are important skills, especially in today's world, where technology is increasingly present in people's daily lives. They are directly related to the modularity, organization, and reasoning required for problem-solving, and are essential for all professionals in the job market. The introduction of computational logic in early childhood education has encountered some difficulties, taking into account the barriers that begin with teaching students in kindergarten, the lack of tools for children of that age, and the difficulties in organizing classes and obtaining data on students' development, and subsequently the lack of experience with the tools that resulted in a delay in the student's interaction with the digital environment during emergency remote teaching. Although technological advances are clear in people's daily lives, this has not translated easily between students and teachers. To facilitate the integration of computational logic in teaching, this work aims to develop an application for the Android mobile platform. The application focuses on collaborative education among elementary school students. Teachers can create and modify usage scenarios to guide teaching according to the needs of the classroom.Item Attilio: uma fonte inspirada na arquitetura art déco goianiense(Universidade Federal de Goiás, 2023-02-13) Ferreira, Dáphaly Oliveira; Sirqueira, Denilson de Almeida; Teles, Mateus Cecílio Name; Silva, Wagner Bandeira da; Silva, Wagner Bandeira da; Oliveira, Flávio Gomes de; Alexandria, GenildaThis project arises in the context of the valorization of the culture of Goiânia. Although the city is one of the main representatives of Art Deco in the country, the neglect of the style, which was already designated as representative of progress during the construction of the capital, is still noticeable. With frequent buildings demolished or disfigured, a characteristic of the identity of its inhabitants is gradually being devastated. From this brief observation, a theoretical, photographic, and study of materials and similar processes were carried out. Leading to the development of an Art Deco font, following some basic font development methodologies. Resulting in an alphabet with variations of weights and implementation in a series of posters that value the local culture.Item Be proub, be you: design de embalagem de tênis para a comunidade LGBTQIA+(Universidade Federal de Goiás, 2023-02-15) Alencar, Éria Cunha de; Cunha, Maria Cecilia Jacob da; Canfield, Daniel de Salles; Canfield, Daniel de Salles; Rocha, Cláudio Aleixo; Sousa, Clauber dos SantosThe aim of this study is to develop a sneaker packaging that is aligned with the needs of representativeness and visibility of the LGBTQIA+ community. As a methodological procedure, the method proposed by Mestriner (2002) was chosen, consisting of the briefing, field study, design strategy, design and project implementation phases. Its tools will be used – briefing form, field study form and visual analysis of the categories – and added others – documentary research, interview, insight cards, brainstorm, moodboard, two-dimensional prototype, three-dimensional prototype and feedback map. The expected result of this undergraduate thesis is a high-fidelity prototype of a shoes package that conveys the concept through the unboxing experience. It is expected that this study can serve as a basis for designers – academics and professionals – in future productions. The motivation of this research is due to the need to address the subject by and for people in the community, in an attempt to reduce the distance between design and the LGBTQIA+ population.Item Behave ferramenta de suporte à psicologia clínica(Universidade Federal de Goiás, 2018-12-06) Barbosa, Marcelo; Pereira, Melissa de Britto; Bezerra, Micaele Rodrigues; Santos, Paulo Henrique Gomes dos; Rocha, Cláudio Aleixo; Rocha, Cláudio Aleixo; Silva, Wagner Bandeira da; Bandeira, Ana Paula Neres de SantanaClinical psychology is a field that lacks of useful technological solutions not just for psychologists and clinics but also for their patients. Therefore, looking forward helping appointments, clinical files management and activity based interventions, the present project has as its goal the development of a interface design solution for web and mobile tools that help psychologists and their patients organize clinical data and improve behavior habits. For that, a theoretical research related to interface design, usability and user experience was conducted as part of methodology and theme approach. As its result, a medium fidelity prototype was developed as an efficient solution for the observed problem.Item Boitatá: adaptação de um mito folclórico brasileiro em uma história em quadrinhos digital(Universidade Federal de Goiás, 2023-02-14) Fróes, Raquel Araújo; Rocha, Cláudio Aleixo; Rocha, Cláudio Aleixo; Oliveira, Flávio Gomes de; Franco, Edgar SilveiraBrazilian culture is very rich and diverse. However, it is often left out by Brazilians themselves. Whether out of disinterest or ignorance, Brazilian folklore, with all its range of myths and legends, is hidden when you grow up. This work is relevant in order to contribute to the propagation of our cultures in the adult environment. Myths, legends and Brazilian folktales do can entertain us as well as other mythologies (Greco-Roman, for example). The designer has a sociocultural role and responsibility. In this way, illustrations and comics can and should contribute to the dissemination of our culture and its preservation. With that, this conclusion work has, as its final objective, the creation of a webtoon (or digital Comics), making an adaptation of the story of Boitatá.Item Brasil, pandemia e insegurança alimentar: retratos da fome por meio de um livro informativo(Universidade Federal de Goiás, 2022-03-31) Santos, Felipe Dias dos; Silva, Roberta da; Passos, Ravi; Passos, Ravi; Rocha, Cláudio Aleixo; Bandeira, WagnerThe covid-19 pandemic affected humanity on a global scale, destabilizing different spheres of society. The sanitary crisis also elevated unemployment and inflation rates and shut down companies and schools all around the Brazilian territory, contributing to the rise in food insecurity levels among the population. With the goal of exploring and presenting the issue by using a versatile design methodology, this project developed an informative book, basing its design on the fundamentals of information design and editorial design. The project resulted in the book “Brazil, pandemic and food insecurity”, which was printed, binded and registered in photos and video.Item A construção do universo fantástico de nascente: um quadrinho digital hipermidiático(Universidade Federal de Goiás, 2022-04-01) Costa, Bell Amancio de Melo; Caetano, Larissa Nunes; Assis, Mariana Gonçalves de; Rocha, Cláudio Aleixo; Rocha, Cláudio Aleixo; Ramos, Rubem Borges Teixeira; Canfield, Daniel de SallesThe approximation between the universe of comic books and the digital environment as a means of distribution and reading is an increasingly perceptible reality, since the first experiments carried out by comic artists in the mid-1980s. The emergence of specialized reading platforms, alongside with the evolution of production and sharing technologies, made comics a fertile field for experimentation with interactivity resources, providing the reader with new reading experiences. This work analyzes digital comics under a historical, structural and marketing perspective, highlighting the role of the designer in the production process and the use of hypermedia resources, in terms of attributing interactive qualities to the sequential narrative. As a result of the research, we obtained the necessary requirements for the creation of an original interactive digital comic, titled “Headwater”, for mobile devices with the application of hypermedia resources in order to explore new reading mechanics.Item Das palavras às imagens: concept art de um conto brasileiro(Universidade Federal de Goiás, 2022-04-01) Sjobom, Alexandra Silva; Berenguel, Arthur Alves; Rizo, Fernanda; Castro, Laura Pontes de; Rocha, Cláudio Aleixo; Rocha, Cláudio Aleixo; Oliveira, Flávio Gomes de; Badan, Rosane CostaThis academic work focuses on the study of the concept art area and its application in the pre-production of an animation based on the Brazilian fantastic tale “Um estudo em Merino”, by Anna Fagundes Martino, through the visual development of characters and environments. For this, studies were carried out on concept art and its importance in participating in the creation of a visual language for an entertainment work, in this case, an animation. In addition, was traced the relation between concept art and design, presenting their similar characteristics and how design fits into this specific area of activity. With that, was achieved a methodology adapted from the complementarity between concept art and design, with four specific steps resulting from this mixture.Item Descobrindo faíscas: história em quadrinhos interativa como facilitador na inclusão de autistas(Universidade Federal de Goiás, 2023-02-15) Costa, David Danilo de Araujo; Ferreira, Jonathan Silva; Ramos, Kiara Portes; Oliveira, Flávio Gomes de; Oliveira, Flávio Gomes de; Rocha, Cláudio Aleixo; Franco, Edgar SilveiraThe Autism Spectrum Disorder (ASD), popularly known as autism, is a neurodevelopmental disorder that affects social and sensory skills. Despite the high incidence, society still has trouble dealing with autistic people, due to a lack of information and the media that feeds a stereotyped view of the disorder. These factors make the insertion of autistic people in society harder and, to diminish them, we created an interactive comic book with the objective of facilitating the insertion of autistic people through a design object using the interaction that the digital medium provides us and a multilinear plot to generate a representation of the diversity of the spectrum and make people more aware of the disorder. The final result of the project is the production of a high-fidelity prototype of the interactive comic book, which values playfulness and social support.Item Desenvolvimento de design de personagens originais para o meio cosplay a partir do universo de One Piece(Universidade Federal de Goiás, 2023-02-15) Rocha, Gabrielly Teixeira; Reis, Maria Fernanda Domiciano dos; Adôrno, Virgínia Mota Curado; Oliveira, Flávio Gomes de; Oliveira, Flávio Gomes de; Silva, Wagner Bandeira da; Rocha, Cláudio AleixoThis academic work aims to apply character design to the creation of three original characters inserted in the fictional universe of "One Piece" created by Eiichiro Oda , for application in the cosplay environment. For this, studies were carried out about the character design and the creation processes of the author of the universe of "One Piece" . Studies were also carried out on the making, concepts and application of cosplay for digital media characters. Thus, the creation of three original characters and their respective complete cosplays were carried out.Item Design centrado em crianças: des(uso) qualificado do ambiente virtual(Universidade Federal de Goiás, 2021-05-27) Ribeiro, Izabela Alves; Rocha, Márcio Alves da; Rocha, Márcio Alves da; Passos, Ravi; Bandeira, WagnerDue to the understanding of the need for a healthier use of digital media during childhood, this work has as main objective to develop a mobile interface, aimed at child use. Paradoxically, the purpose is to stimulate the child out of the digital environment. This is done from a user-centered design approach and through considerations of ethnographic design and a qualitative and exploratory research. In this investigation, there is an emphasis on a hybrid approach of the methodologies that best apply to the specific needs of the project.Item Design de embalagens: nova proposta ecológica para a linha Lumina, da Natura(Universidade Federal de Goiás, 2023-02-14) Pereira, Amanda Assis; Rodrigues, Júlia Giffron; Faxo, Luan dos Santos; Ramos, Wanderson Luiz Francisco; Rocha, Cláudio Aleixo; Rocha, Cláudio Aleixo; Canfield, Daniel de Salles; Badan, Rosane CostaIn the current context of packaging production, it is increasingly noticeable by companies the need to adopt measures that are innovative and ecologically aware of the impact generated in the manufacturing process of their products and how the use and disposal by the consumer occurs, aiming to reduce the generation waste and have a sustainable use of natural resources. Thus, this work proposes to create the design of a new packaging and labeling format for the Lumina hair product line, by Natura, suitable for shampoos and conditioners in the solid version, aiming at reducing environmental impacts. As results obtained, there is a packaging and labeling with an extended life cycle and with the choice of more ecologically correct materials, defined through a process that incorporates tools to create sustainable design projects with a more traditional methodology of packaging development.Item Design de interface para aplicativo mobile colaborativo de negociamento de livros(Universidade Federal de Goiás, 2018-12-05) Moreira, Ingrid Costa; Barbosa, Isabela Gonçalves; Silva, Maria Angélica de Matos Barbosa; Passos, Ravi Figueiredo; Passos, Ravi Figueiredo; Rocha, Márcio Alves da; Ferreira, Flávio de LimaSeeking to facilitate the flow of used books and the interaction between possible interested parties in the negotiation of books (purchase, sale and exchange), this work aims at the creation of an interface for a collaborative mobile application for the sale and exchange of books. This interface will be created based on the bibliography raised and guided by the Cartesian design methodology, resulting in the creation of a functional prototype of this interface. Seeking, with this, to reach the needs of the users, helping the circulation of the books in the country and providing the decrease of the discard of these volumes.Item Design de uma coleção de máscaras China - Brasil - Japão: propondo associação através de uma reflexão político social(Universidade Federal de Goiás, 2019-12-06) Luiz, Letícia Araújo; Hoelzel, Carlos Gustavo Martins; Hoelzel, Carlos Gustavo Martins; Rocha, Cláudio Aleixo; Oliveira Júnior, Francisco Guilherme deThe present work aims to synchronously elaborate a proposal for a China - Brazil - Japan masks collection in a perspective of association of the visual language and iconography in the universe of local “masks”, starting from a political and social reflection about Brazilian Asians, in order to represent their identity and their belonging.Item Design editorial para reconstrução da revista Ação Games(Universidade Federal de Goiás, 2017-11-30) Mateucci, Arthur Henrique; Gadelha, Bruno Barros Santos; Ferreira, Flávio de Lima; Franco, Edgar; Gomes, Lavínnia Seabra; Ferreira, Flávio de LimaThis project deals with the redesign of a game magazine of the 90's, Ação Games, which seeks to bring some elements of these old magazines, but mainly put the reader in light of what happens in the games these days through more recent editorial choices seeking to make the reader identify their favorite games within the magazine. A methodology was used for the preparation of this work, which is discussed throughout the text and, at the end of it, the product of this research will be presented.Item Dinometa: dinossauros do Brasil no metaverso(Universidade Federal de Goiás, 2023-02-15) Araujo, Fabian Alves de Jesus; Lima, Marco Vinicios Divino de; Canfield, Daniel de Salles; Canfield, Daniel de Salles; Rocha, Cláudio Aleixo; Candeiro, Carlos Roberto dos AnjosMetaverse and dinosaurs are two unlikely terms that, when aligned, reveal the capacity of technology within design to help other scientific fields in scientific dissemination and interaction. During the last few decades, the way people are consuming art, culture and science has become faster and more immersive, so that new technologies have become more and more necessary. Thus, this work aims to develop a prototype for the metaverse that provides the experience of interacting with a dinosaur species in a dinosaur exhibition in Brazil. For the development of the project, the Design Thinking method proposed by Vianna et al. (2012), its four steps and nine tools. With this, it is expected that this application will contribute to the dissemination of Brazilian science, especially in the field of paleontology.Item Ela não quis: app-book ilustrado de relatos(Universidade Federal de Goiás, 2018-12-06) Menezes, Beatrice dos Santos; Magalhães, Camila Mogyca; Matias, Jéssica Mastrela; Gualtieri, Nícolas Andres; Gualtieri, Nícolas Andres; Bandeira, Ana Paula Neres de Santana; Silva, Wagner Bandeira daThe present work of course conclusion proposed to create an app-book illustrated with reports of gender violence occurring within the Federal University of Goiás. For this, concepts were defined on feminism, violence (against women and gender) and proposed a solution graphic design in the construction of a digital book that would allow the use of multimedia, audiovisual and illustrative resources, allowing its use as a teaching tool and, at the same time, contribute to the visibility of the subject in the university context. From the conceptual basis obtained was developed the app-book "She did not want". To develop the project was using the methodological method of Munari, analyzes of aesthetic and functional to delimit the graphic guidelines of the project that appropriates the techniques of collage and animation.Item Escape the express objetos gráficos para narrativas imersivas em ambientes participativos(Universidade Federal de Goiás, 2021-05-26) Ortega, Beatriz Camargo; Rabelo, Letícia Nogueira; Rocha, Cláudio Aleixo; Rocha, Cláudio Aleixo; Oliveira, Flávio Gomes de; Brandão, Simone BuiateThe work of the graphic designer in the design of a visual narrative production is essential to guarantee authenticity to the story, allowing the audience an immersive and participatory experience, in the case of participative environments, such as sets of films, artistic installations and games. Therefore, in this work, we explore the importance of graphic designers in the creation of immersive narratives on thoese environments, throught the projectual and physical development of graphic props for an escape room game based on the story of the book Murder on the Orient Express, by Agatha Christie. As a result of this work, we obtained a methodology that relies on the analysis and adaptation of narratives for e scape room games, research, experimentation and finalization, based on the historical and spatial context of the chosen narrative, and the final game, containing its own narrative, rules, dynamics and the game pieces.Item A família de Bia: uma experiência interativa para crianças(Universidade Federal de Goiás, 2018-12-07) Araujo, Jordana Alves; Schaquetti, Peterson Borges do Nascimento; Silva, Wagner Bandeira da; Silva, Wagner Bandeira da; Oliveira, Wolney Fernandes de; Gualtieri, Nicolas AndrésThis graduation final project aims to encourage the child's interaction with children's illustrated book through user experience studies and discuss the relationship between society and the different conceptions of family for children focused on homoparentality and how society understands the subject. The main motivation for the creation of this work is the lack of graphic materials that approach the theme in an interactive and pregnant way for children. The intention is then to fill that gap by thinking of a children's picture book that addresses the theme in fun and interactive way, and that is also concerned with the entire user experience process. To achieve this goal, studies were made of design methodology, homoparentality, experience design and graphic technologies. The final product is an illustrated and interactive children's book from the perspective of the experience with children, causing the product to arouse feelings of fun and empathy in the user.
- «
- 1 (current)
- 2
- 3
- »