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Item Sobre a pele: tatuagem caseira como tema e inspiração para um livro de imagens(Universidade Federal de Goiás, 2016-12-07) Carvalho, Beatriz Perini de; Souza, Luís Augusto Araújo de; Monteiro, Rosana Horio; Mendonça, Adriana Aparecida; Silva, Wagner Bandeira daSobre a Pele is a publication about stick and poke, a homemade tattoo technique. To develop it, a research about tattoo history was made, trying to understand how stick and poke can fit in the tattoo scenario nowadays. This document registers the whole research and studies over the stick and poke process and aesthetics to express it, using photographs and illustrations, into a picture book. The development shows a wide study of materials and identity collection to represent our visual narrative, which represents with stages, papers and colors the process of making this kind of tattoo.Item A História da Bíblia: uma experiência em 360º(Universidade Federal de Goiás, 2016-12-09) Oliveira, Bruna Rodrigues de; Coelho, Nathali Fernandes; Freitas, Joice Silva; Sousa, Thayrone de Jesus; Ferreira Junior, Sérgio; Silva, Wagner Bandeira da; Silva, Wagner Bandeira da; Passos, Ravi Figueiredo; Souza, Joelson Santos deThe studies of information design offer important orientations for the developing of pedagogical materials, of which the infographics are a very efficient resource. In the con-text of religious education, the use of such elements is still somewhat incipient, particu-larly when associated with more advanced technological resources. This results in outda-ted educational materials in relation to the experiences with which the new user profiles have contact in their daily lives. This project aims to demonstrate the research on the use of educational media within contemporary Christian religious education, aiming to point out the little development of these tools in conjunction with interactive tools and how they relate to the young Christian user. The work aims to analyze aspects of the areas of education, Christianity and technology to develop a scenario in 360º, based on principles of the infographic language. For its creation, the research was based on the methodology of Fassina (2011) for infographic development. The result is the creation of a 360º motion graphic titled “The Story of the Bible: A 360º Experience,” which presents the Manuscript Period of the sacred book, As educational support material for religious study spaces from a more contemporary perspective of the use of technologies.Item Design de interface de web app colaborativo para assistência a animais necessitados(Universidade Federal de Goiás, 2016-12-09) Mendes, Gabriela Costa; Peixoto, Jessica Aparecida Freitas; Passos, Marina Giolo; Passos, Ravi Figueiredo; Passos, Ravi Figueiredo; Rocha, Marcio Alves da; Silva, Wagner Bandeira daThe animals’ rescue and adoption is a subject that lacks adequate design solutions to assist animals in need. Thus, seeking the guidance of conscious habits through a focused approach to the needs of users, this study aims to propose a design template interfaces of a collaborative web app. Thus, a literature review was conducted on the theoretical concepts related to interface design, the methodological approach and the proposed theme. As a result, a working prototype of interactive interface design was developed relating all the theoretical foundation to the proposed steps by the methodology chosen to generate an efficient solution, in order to settle this social problem.Item O intangível(Universidade Federal de Goiás, 2016-12-12) Ramos, Jonathas; Jesus, Johnathan Pereira de; Franco, Edgar Silveira; Franco, Edgar Silveira; Vessani, Maria Cecilia Fittipaldi; Silva, Matheus MouraThis theoretical-practical research developed as a graduation project in Graphic Design has as its focus all stages of creation of a comic book authoring a script, concept study, concept of characters and graphic design of comics o Intangível. This critical process report presents a conception of the theme and describes how steps in the critical process of the comic book work the genres of science fiction and fantasy.Item Auquerim: um universo de ficção e fantasia transmídia(Universidade Federal de Goiás, 2016-12-12) Florentino, Isabela Fleury; Bitencourt, Matheus Wedson Fernandes; Silva, Thayse de Kássia Dias da; Santana, Thiago Oliveira; Franco, Edgar Silveira; Vessani, Maria Cecília Fittipaldi; Silva, Matheus MouraThis Final Paper aims to create and develop products derived from the transmedia fictional universe Auquerim: a fantasy novel book, a site with information about the universe and its concept arts, a TCG (trading card game) and a platform digital game. Auquerim is a vast world of fiction and fantasy, on a plane totally isolated from our reality. In this universe, there are four types of beings endowed with consciousness and magic: the Spirits, the Men, the Descendants and the Chimeras. Here all souls are pieces of the Divine, and while Men and Spirits were the first on this earth, Descendants - the children of the Spirits, and Chimeras - the half-bloods, also fight for their space.Item A história de Zé Zen: aprendiz de monge no sertão(Universidade Federal de Goiás, 2016-12-14) Santos, Filipe Tavares dos; Vessani, Maria Cecília Fittipaldi; Passos, Ravi Figueiredo; Queiroga, FabianaThe present course conclusion project aims to develop an illustrated book: “A História de Zé Zen: Aprendiz de Monge no Sertão”, a book directed to young readers, dealing with the themes of spirituality and the back country of Brazil culture. The goal is to use illustra ons and narra ve to create a design product. In order to do so, illustra ons will be developed to the original narra ve, as long as the editorial publishing project.Item Projeto Arcano: construção de um universo ficcional e produção de um trailer em animatic para uma websérie(Universidade Federal de Goiás, 2017-11-27) Miranda, Luciana Novaes; Franco, Edgar Silveira; Rodriques, Manoela Afonso; Berardo, Rosa Maria; Franco, Edgar SilveiraEste trabajo tiene como objetivo la creación de un universo ficcional para el desenvolvimiento e una animación autoral, usando como estructura elementos teóricos del campo de las Artes Visuales y del Design Gráfico. Siendo un trabajo teórico-práctico, presentamos aqui lo que nos motivó a hacer este, el proceso de elaboración teórica em conjunto de la creación de los elementos que componen y solidifican el universo fictício de Arcano, el proceso de elaboración práctica con sus etapas, incluyendo las dificultades para producir un trabajo deste porte debido a la falta de contenido relacionado disponible y, por fin, lo que resultó de esto todo. Como producto de esta búsqueda, fué creado un trailer para la animación, intitulada Arcano, basado en el guión del episódio piloto de la série, utilizando todo el material teórico que aplicamos y principalmente, todos los elementos que fueron creados para componer el mundo de Arcano.Item LIBRAR: Integração e gamificação, exercitando Libras(Universidade Federal de Goiás, 2017-11-28) Lima, Denise Dantas; Silva, Gizelle Bezerra da; Ferreira, Kamila Araujo; Rocha, Márcio Alves da; Rocha, Marcio Alves da; Passos, Ravi Figueiredo; Lima, Flávio delIn view of the challenges of the Brazilian Law of the Inclusion of People with Disabilities (Law No. 13,146), it is proposed the interface design, adapted to mobile platforms, of a learning object that can stimulate the exercise of Libras (Brazilian Sign Language ). The gamification process is used, as well as the "deductive method" presented in the methodology of scientific research, which validates the importance of deaf culture and its language in education, through a detailed survey of the history of the deaf people. For the construction and development of the project, the methodology used is the one proposed by Jesse James Garrett, presented in The Elements of User Experience (2011). The aim is to aid and stimulate the learning of sign language, which will affect listeners, preparing them and enabling them to be influenced by a more inclusive society, as well as the deaf themselves, who depend on Libras as a means of communication.Item Amarelo e azul/azul e amarelo: um livro ilustrado infantil sobre o potencial criativo na infância(Universidade Federal de Goiás, 2017-11-28) Morello, Alícia Sartori; Rincon, Heloisa Rocha; Hoelzel, Carlos Gustavo; Mendonça, Adriana Aparecida; Vessani, Maria Cecilia Fittipaldi; Hoelzel, Carlos GustavoThis graduation final project is intended to encourage creativity in childhood. Its main theme is how experiences, and contact with the material world can inspire creativity in individuals. Our research is based on creativity, children’s literature, psicology and writing. The final product is a picture book for children, with story, illustrations and editorial project developed by us. With the knowlege acquired we created an immersive narrative which has a message of descovery, imagination and diversity.Item Empreitada: uma experiência projetual de design de jogos de tabuleiro(Universidade Federal de Goiás, 2017-11-28) Queiroz, Adriano Lopes de; Mendes, Guilherme Ferreira; Rocha, Márcio Alves da; Rocha, Marcio Alves da; Hoelzel, Carlos Gustavo Martins; Passos, Ravi FigueiredoThis final term work, proposes a theoretical-practical project of a traditional board game (an analog game), and its development as a design product. Through the studies of diverse methodologies and essential concepts, the main objective of this project is to propose the development of an authorial game, through the creation of a complete set of rules, the necessary visual system and all the necessaries elements to make it a entire product. Through the use of design techniques, we sought to explore the possibilities of development in the area of game design in conjunction with the area of graphic design, aiming to unite both their practices in the best possible way, promoting a creative experience that could conciliate those disciplines.Item Tipos suspeitos: a pixação goiana além dos muros(Universidade Federal de Goiás, 2017-11-29) Menezes, Laís Santiago de; Oliveira, Lucas Mendes; Amaral, Natasha Hoshino do; Ferreira, Flávio de Lima; Ferreira, Flávio de Lima; Lisboa, Pablo Fabião; Silva, Wagner Bandeira daThis Graduation Project presents studies about the “pixação” that is made in Goiânia, it’s aesthetic and social characteristics, and also quirks that differentiate it from other brazilian regional styles. The “pixação” continues to be a concern of govern and society that have little understanding of it’s motives and behavior, branding it illegal. Our project aims to clarify some aspects of this vandal movement and show how “pixação” aesthetics can be used in graphic and editorial design projects. To achieve that goal, a bibliographic, filmographic, photographic and field research was carried out that resulted in an object book to present the information in a succinct and casual manner for the general public. Also, a theoretical survey about graphic production, research and design methods, and characteristics of an object book was performed.Item Ascensão: história em quadrinhos autoral(Universidade Federal de Goiás, 2017-11-29) Sousa, Gustavo Bernardino Ferreira de; Borges, Jorge Mateus Ferreira; Bello, Tadao Soongi Mori; Franco, Edgar Silveira; Vessani, Maria Cecília Fittipaldi; Franco, Edgar Silveira; Souto, Léo PimentelIn each person’s daily life, be it on a personal or professional level, technology is applied to complete tasks that contribute to the solving of problems, both simple and complex. Faced with the intrinsic presence of technology in current society, it becomes necessary to critically reflect upon the mutual relationship between individuals, societies and technology, which is the main theme that drives this Final Graduation Project. The object of this project is to create a comic that, by exploring its authorial nature, is able to sensitize its readers in relation to the interaction between humans and technology. The first part of this project (TCC1) focuses on researching through the bibliography that pertains to the semantic perspectives, historic aspects, related media, the Language of comics and thematic immersion. The second part (TCC2) is where the comic and its editorial project will be developed; and ultimately, the technical detailing of the visual project.Item Design editorial para reconstrução da revista Ação Games(Universidade Federal de Goiás, 2017-11-30) Mateucci, Arthur Henrique; Gadelha, Bruno Barros Santos; Ferreira, Flávio de Lima; Franco, Edgar; Gomes, Lavínnia Seabra; Ferreira, Flávio de LimaThis project deals with the redesign of a game magazine of the 90's, Ação Games, which seeks to bring some elements of these old magazines, but mainly put the reader in light of what happens in the games these days through more recent editorial choices seeking to make the reader identify their favorite games within the magazine. A methodology was used for the preparation of this work, which is discussed throughout the text and, at the end of it, the product of this research will be presented.Item Cantando com o boi de mamão: design editorial infantil(Universidade Federal de Goiás, 2017-11-30) Caldas, Isadora Cunha; Monteiro, Rosana Horio; Monteiro, Rosana Horio; Mendonça, Adriana Aparecida; Silva, Wagner Bandeira daThe work presented here is the production of an illustrated printed children's book based on a folkloric theme of the state of Santa Catarina, “boi de mamão”. The material presents the lyrics of the songs sung in such event as content, with illustrations of the characters of the plot accompanied by a booklet with CD and a QR Code with the recording of the songs. For the production of the book I searched bibliographical and photographic collections on the subject, following and registering existing local folk groups during their preparations and presentations. Natives of the region and educators for children who use this folklore as pedagogical content were also interviewed. Singing with the boi de mamão is a playful invitation for the childrens’s contact with one of the rich Brazilian folkloric manifestations.Item Multiversos narrativos: o design como contador de histórias(Universidade Federal de Goiás, 2017-11-30) Kondo, Caio Junqueira; Souza, Thiago Augusto de Paula; Silva, Wagner Bandeira da; Silva, Wagner Bandeira da; Badan, Rosane Costa; Oliveira, Wolney Fernandes deEditorial design of books is all about bringing visual solution combining typography, images, layouts and its graphic resources to create a clever composition between several pieces of the work. Thus, the way that is made an editorial design, can vary the experience of the reader with his book, since the same text, can be presented in different styles. Hence, if the editorial design is planned in the same time as the story, it can determinates all the narrative, improving its experience. In this way, the idea of this project is to create an editorial design object, exploring its narrative characteristics, when all the created elements (typography, images and layouts) harmonize between each other, to express with more intensity the script of the story, so the reader can take part in the narrative of the book. To create something like this, it was necessary to organize a fictional world that could be presented in different ways generating in the end a book that tells its story through the editorial design.Item Sublime redescoberta caligraphica: uma narrativa sobre o ensino da caligrafia artística(Universidade Federal de Goiás, 2017-11-30) Fernandez, Kaiky; Silva, Keslley Albano da; Silva, Wagner Bandeira da; Silva, Wagner Bandeira da; Fittipaldi, Ciça; Oliveira, Wolney Fernandes deCalligraphy as an artistic expression has a growing accession in design projects with its goal being to have both personalized and manual solutions, going against the many projects executed strictly with computer tools. The current calligraphy guides present in the market bring this artistic approach, but with a merely instructional bias, in order to enable the user. Therefore, the project presents the use of a narrative to introduce the content and provide the user the bases of calligraphy, without there being a reproductive character, but enabling them to have their own graphic expression. For this, were analyzed the contemporary calligraphy guides, in addition to similar materials, such as illustration guides. The result is a printed calligraphy guide that brings a narrative approach and graphic resources in order to contribute to its didactic and turn it into an instructional and entertaining material.Item Cthulhu: interface para jogo analógico-digital(Universidade Federal de Goiás, 2017-11-30) Maria, Rafaela Chadud Holanda; Rodrigues Júnior, Valdeci Feliciano; Passos, Ravi Figueiredo; Passos, Ravi Figueiredo; Rocha, Marcio Alves da; Silva, Wagner Bandeira daThere is much discussion about the permanence and presence of the board game in contemporary society, given that the analogue medium has remained almost unchanged for centuries, in opposition of the constant technological advances from the digital medium. In the present study, a global survey was conducted on the game itself, defining it and verifying issues involving user behavior, as well as perspectives on the future of the board games. It was also important for the analysis to study fundamentals of materials and technologies, usability, ergonomics, the user, similar products and language fundamentals. After the studies and analysis, it was obtained requirements for the development of an interface that could influence the players’ engagement. Then, with the requirements list, it was started the object’s design, beginning with the game idealization, map for navigation between the interfaces, wireframing, producing storyboards to document the interactions, and finalizing with the interface final project, and also simulation a high fidelity prototype.Item Drácula: um livro inclusivo(Universidade Federal de Goiás, 2017-11-30) Paulo, Géssica Marques de; Camargo, Grégory Ferreira de; Silva, Wagner Bandeira da; Silva, Wagner Bandeira da; Bandeira, Ana Paula Neres de Santana; Monteiro, Rosana HorioDracula: An inclusive book features an inclusive editorial design for people with visual impairment (blindness and low vision), and auditory (total or partial deafness). There is a shortage of these materials that are predominantly produced on demand, which entails a large bureaucracy and delay in getting the material ready. In addition, most of the solutions go through a graphic editorial project that leaves aside the aesthetics and aims only the functional aspect of the product. To reverse this we propose the use of a language for the hearing impaired, the ELiS (Sign Language Writing), for blind people, Braille and for people with low vision, the Latin alphabet with an increased source body , seeking a harmonious and functional coexistence between these language systems. After a theoretical basis work was carried out, field surveys and a user essay were carried out prior to the development of the project. Some results obtained were: new ways of working with braille, without fully following the pattern indicated by the MEC; technical data such as the minimum size for the braille cell; new perspectives for projects aimed at the hearing impaired using ELiS; in addition to the fact that it can serve as an incentive for other professionals to think about inclusive projects.Item Design de interface para aplicativo mobile colaborativo de negociamento de livros(Universidade Federal de Goiás, 2018-12-05) Moreira, Ingrid Costa; Barbosa, Isabela Gonçalves; Silva, Maria Angélica de Matos Barbosa; Passos, Ravi Figueiredo; Passos, Ravi Figueiredo; Rocha, Márcio Alves da; Ferreira, Flávio de LimaSeeking to facilitate the flow of used books and the interaction between possible interested parties in the negotiation of books (purchase, sale and exchange), this work aims at the creation of an interface for a collaborative mobile application for the sale and exchange of books. This interface will be created based on the bibliography raised and guided by the Cartesian design methodology, resulting in the creation of a functional prototype of this interface. Seeking, with this, to reach the needs of the users, helping the circulation of the books in the country and providing the decrease of the discard of these volumes.Item Labor: proposta de desenvolvimento de interface para website de serviços de design freelance(Universidade Federal de Goiás, 2018-12-05) Taquary, Gabriel Vasconcelos Ribeiro; Oliveira, Lucas Gabriel Coelho; Perpetua, Pedro Marini; Rocha, Márcio; Rocha, Márcio; Passos, Ravi; Lima, Flávio delThe technology evolution, especially with the emergence of the internet, has made possible changes in the way some services are provided. Employer and employee now, don’t need to be in the same location geographically for hiring. Another structure that has shown maturing i s freelance work, which basically means the free form services without legal employment. This way, in the present work we aimed the development of a graphic interface for a website that work as a connection between the client and the professional graphic design, since it is already an familia area to freelance work. For this, a bibliographical research was carried out on the theoretical concepts related to Interaction Design, with regard to graphical interfaces. The present research resulted in a functional prototype, developed through the steps proposed by the chosen design methodology and all the aforementioned theoretical foundation.