2026-06-192026-06-192026-05-05BARBOSA, B. M. Dos requisitos clínicos à mecânica de jogos: um framework de engenharia de requisitos para jogos sérios na área da saúde. 2026. 122 f. Dissertação (Mestrado em Ciência da Computação) - Instituto de Informática, Universidade Federal de Goiás, Goiânia, 2026.https://repositorio.bc.ufg.br/tede/handle/tede/15490The development of Serious Games for healthcare (SGH) requires a complex balance between playful engagement and clinical effectiveness. However, the literature and stateof- the-art reveal that many of these solutions are built ad hoc, lacking governance, structured documentation, and traceability between playful functionalities and healthcare protocols. This dissertation proposes a Requirements Engineering framework for SGH, based on the CMMI maturity model and the Wiegers and Beatty Requirements Engineering methodology. The approach is structured around the triad of People, Processes, and Products, using artifacts that support methodological rigor, such as the Technical Feasibility Study and the Requirements Traceability Matrix (RTM), which links clinical needs to game mechanics and acceptance criteria (KPIs). The applicability of the framework is validated through a case study focused on Autism Spectrum Disorder (ASD) in adults. The results demonstrate that transitioning to an auditable and iterative engineering workflow reduces technical risks, facilitates multidisciplinary communication, and ensures the integrity of clinical purpose in the final product.Acesso Abertohttps://creativecommons.org/licenses/by-nc-nd/4.0/Jogos sériosEngenharia de requisitosSaúdeGovernança de softwareSerious gamesRequirements engineeringHealth,Software governanceCIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAODos requisitos clínicos à mecânica de jogos: um framework de engenharia de requisitos para jogos sérios na área da saúdeFrom clinical requirements to game mechanics: a requirements engineering framework for serious games for healthDissertação