2025-04-092025-04-092025-01-04http://repositorio.bc.ufg.br/tede/handle/tede/14055In this master's thesis I bring my creative process and artistic practice on female representation in digital games and the development of the game Mulheres na taverna. The main objectives are to analyze female representation in video games and correlate it with the concept of “beauty myth” by author Naomi Wolf using a practical and feminist approach, for this purpose, the author bell hooks is also used as a bibliographic reference. The game art game was created based on the plot of the book Noite na Taverna by Álvares de Azevedo. During the dissertation, the concepts of narrative, interactive narrative, games, game art and visual novel are explored. To improve the exploration of female representation in games, we analyzed games in the horror/horror genre, which are the focus of this research. And finally, detail the entire creative and artistic process behind the development of the game Mulheres na Taverna.Acesso Abertohttp://creativecommons.org/licenses/by-nc-nd/4.0/Representação femininaVisual novelGamearteFeminismoJogosÁlvares de AzevedoFemale representationFeminismGamesLINGUISTICA, LETRAS E ARTES::ARTES::FUNDAMENTOS E CRITICA DAS ARTESMulheres na taverna: processo criativo e prática artística sobre a representação feminina através de um jogo de visual novelMulheres na taverna: creative process and artistic practice on female representation through a visual novel gameDissertação