A história de Goiás do setecentos na perspectiva de jogo educativo digital
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The objective of this article is to present the use of ludic for teaching the history of
Goiás, through an educational digital game. To respond to this panorama, documentary
and bibliographic research was used for the survey, collection and analysis of data in a
qualitative way. As a result, we propose a more attractive and enjoyable teaching
through a more playful communication to the student. We conclude then, that teaching
must be aligned to current times, and thus, the use of technologies by digital games is a
reality. However, this should not be simply put in any way, but should be based on an
adequate planning with the purpose of the appropriation of knowledge by the student.
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SOBRINHO JUNIOR, João Ferreira; MORAES, Cristina de Cássia Pereira. A história de Goiás do setecentos na perspectiva de jogo educativo digital. Temática, João Pessoa, v. 17, n. 9, p. 224-241, 2021. DOI: 10.22478/ufpb.1807-8931.2021v17n09.60617. Disponível em: https://periodicos.ufpb.br/index.php/tematica/article/view/60617. Acesso em: 24 jul. 2024.