Educação matemática e jogos digitais de entretenimento com estudantes da educação básica
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Data
2019-08-19
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Editor
Universidade Federal de Goiás
Resumo
This article reports the partial results of a research carried out in an extension project entitled:
“@PED: Pedagogical Actions in Digital Environments”. This project is focused on the
study of digital entertainment games for the treatment of basic mathematics content. The
article briefly discusses the concept of network society (CASTELLS, 2002) and the need for
mathematical education to incorporate new languages (LOPES et al., 2013). It also concisely
presents the theoretical foundation that supports the pedagogical experience: Vergnaud
(1991; 2013), Vygotsky (2009), Vila and Callejo (2006), among others. The research carried
out in the heart of the project aims to answer the question: is the proposal for mathematical
education from digital games offered by the @PED Project well accepted by the participants?
The methodology used is critical communicative, with the analysis of four questionnaires
carried out with the participants in 2017, 2018 and 2019. The data collected revealed high
rates of acceptance of the project. The results of the research indicate that combining digital
entertainment games with the teaching of mathematics constitutes a path well accepted
by students and very promising, in particular, regarding their interest and involvement in
activities associated with mathematical learning.
Descrição
Palavras-chave
Jogos digitais, Aprendizagem matemática, Educação matemática, Digital games, Mathematical learning, Mathematical education
Citação
GODOY, João Paulo; LOPES, Janice Pereira; ROCHA, Wanessa Cristina Manhente. Educação matemática e jogos digitais de entretenimento com estudantes da educação básica. Polyphonía, Goiânia, v. 30, n. 2, p. 177–200, 2020. Disponível em: https://www.revistas.ufg.br/sv/article/view/65113.