BarcodingGO: a problem-based approach to teach concepts related to environmental-DNA and bioinformatics
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In this paper, we propose and describe a new approach, named BarcodingGO,
to teach environmental DNA and bioinformatics concepts to undergraduate or
graduate students in molecular biology-related fields. The learning pipeline
proposed here aims to solve a simulated environmental monitoring problem,
in which a biodiversity survey of a particular region is needed to assess the
impact of an environmental disaster. Biological surveys, in the context of envi ronmental DNA studies, are performed by analyzing the DNA released by
organisms living in a specific environment. We proposed a scenario in which
quick response (QR) codes represented a given environmental DNA, and they
were positioned in a scattered pattern across two regions of the classroom (rep resenting pre and post scenarios for a particular environmental disaster). The
QR codes redirect to a page that contained a fictional representation of an ani mal or a plant. Students then survey the region's biodiversity using QR code
scanning applications on their cell phones by “capturing” these organisms as
an analogy to the Pokémon GO game of the international Pokémon franchise.
We believe this method (or even an adaptation of it) can be an essential tool to
engage students in molecular biology classes. Moreover, this approach can
help to teach how modern genomics and bioinformatics tools can be applied to
solve real problems in conservation biology.
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NUNES, Rhewte et al. BarcodinGO: a problem-based approach to teach concepts related to environmental-DNA and bioinformatics. Biochemistry and Molecular Biology Education, Oxford, v. 49, n. 2, p. 210-215, 2020. DOI: 10.1002/bmb.21424. Disponível em: https://iubmb.onlinelibrary.wiley.com/doi/10.1002/bmb.21424. Acesso em: 18 jun. 2023.