Ensino de programação no ensino médio integrado: uma abordagem utilizando padrões e jogos com materiais concretos

Imagem de Miniatura

Data

2014-02-11

Título da Revista

ISSN da Revista

Título de Volume

Editor

Universidade Federal de Goiás

Resumo

Research indicates that the use of patterns in teaching programming achieve good results when included in the curriculum for High School students. However, only the use of patterns may not be sufficient to motivate students to learn programming. This work shows the results obtained by combining the teaching of Pattern-Oriented Programming (PO), along with games using materials concrete, in non-formal settings of computer programming,withHighSchoolstudents.AcasestudywasconductedwithHighSchoolstudents at the Federal Institute of Mato Grosso, the campus of Barra do Garças, and involved 30 students in the first year of High School, discipline Logic of Programming in the year 2012 . We presented in the computer lab, and discussed nine programming patterns used in teaching the subject. In addition to practical exercises using programming language C++programming,thestudentsweredividedinto5(five)groupsandcreatedgamesusing concrete materials, applying them in a gymnasium. To establish and implement games, the students made connections with programming patterns, in the teaching and learning process of computer programming. The results show an improvement in motivation and learningtoallywithgames programmingpatterns using concrete materials.

Descrição

Citação

LEAL, Alexis Vinicius de Aquino. Ensino de programação no ensino médio integrado: uma abordagem utilizando padrões e jogos com materiais concretos. 2014. 108 f. Dissertação (Mestrado em Ciência da Computação) - Universidade Federal de Goiás, Goiânia, 2014.