Ensino de programação no ensino médio integrado: uma abordagem utilizando padrões e jogos com materiais concretos
Data
2014-02-11
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Universidade Federal de Goiás
Resumo
Research indicates that the use of patterns in teaching programming achieve good results
when included in the curriculum for High School students. However, only the use of patterns
may not be sufficient to motivate students to learn programming. This work shows
the results obtained by combining the teaching of Pattern-Oriented Programming (PO),
along with games using materials concrete, in non-formal settings of computer programming,withHighSchoolstudents.AcasestudywasconductedwithHighSchoolstudents
at the Federal Institute of Mato Grosso, the campus of Barra do Garças, and involved 30
students in the first year of High School, discipline Logic of Programming in the year
2012 . We presented in the computer lab, and discussed nine programming patterns used
in teaching the subject. In addition to practical exercises using programming language
C++programming,thestudentsweredividedinto5(five)groupsandcreatedgamesusing
concrete materials, applying them in a gymnasium. To establish and implement games,
the students made connections with programming patterns, in the teaching and learning
process of computer programming. The results show an improvement in motivation and
learningtoallywithgames programmingpatterns using concrete materials.
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LEAL, Alexis Vinicius de Aquino. Ensino de programação no ensino médio integrado: uma abordagem utilizando padrões e jogos com materiais concretos. 2014. 108 f. Dissertação (Mestrado em Ciência da Computação) - Universidade Federal de Goiás, Goiânia, 2014.