Evoluindo comportamentos para um artefato de arte interativa baseado em cubos
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2017-10-18
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Universidade Federal de Goiás
Resumo
In the context of interactive art, which the spectators become interactors as well, technological development
promotes new types of interaction and relations between the art and the human. The project “C³ – Cubos
Interativos” (C³ project) rises in this context, created by Media Lab -- UFG with the philosophy of
interpersonal and interactive relations, using art and technology. The project consists of three real cubes,
which can be handled by users and produce feedback through light and sound effects. The users may
communicate with one another and interact with the cubes in order to discover their behaviors and the
possible reactions to the interactive activities. However, the cubes behaviors are created manually through
the codification of a state machine, being a complex and time consuming task. On the other hand, the
Interactive Evolutionary Computation (IEC) is an area of research that can be applied to the composition of
artistic elements by using evolutionary algorithms and human interaction. One down point of the IEC is the
human fatigue, what makes prohibitive the processing of many evolutionary cycles. Some techniques can be
applied to avoid this problem, for example, the use of surrogate functions. This work aims to unite aspects
of interactive art and interactive evolutionary computation, with the objective of providing a new way of
creating behaviors that represents interesting and pleasant compositions to the C³ cubes. To achieve this
goal, we propose the evolution of the C³ cubes state machines using IEC assisted by a surrogate function. A
simulation environment for the C³ project was developed, in which the users can interact with virtual cubes
and evaluate their behaviors, guiding the evolutionary approach. An experiment with the approach involving
a group of users from UFG resulted in more complex and interesting C³ projects.
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OLIVEIRA, V. M. Evoluindo comportamentos para um artefato de arte interativa baseado em cubos. 2017. 83 f. Dissertação (Mestrado em Ciência da Computação) - Universidade Federal de Goiás, Goiânia, 2017.