O uso de jogos digitais como ferramenta auxiliar no ensino da matemática e o protótipo do game Sinapsis
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Universidade Federal de Goiás
Resumo
Today’s math teachers have had a great challenge in recent times, to make the learners of
the digital age adequately develop logical reasoning in mathematics. The use of digital games
as an auxiliary tool in the teaching of mathematics has been a subject much debated by
teachers of several study segments in the present time. The challenge has been to minimize
dispersion in class and lack of interest on the part of students seeking to reduce repetition as
well as early school dropout. This work aims to know and analyze the reality of the use of
these new learners of the digital age by information technologies and communication as well
as by electronic games. From the analysis of the results, duly based on reality data, we
developed and presented the prototype of na digital game aimed at providing both teachers
and students an optional auxiliary tool for the teaching-learning process of the mathematical
discipline. The methodology used was the bibliographical review and searches on the internet
where fundamental concepts were presented to contextualize and to understand the study.
The study method was the case study. Data were collected through a questionnaire with
closed questions applied to 222 students of the 6th grade of basic education. After the
statistical treatment of the data, it was verified that the majority of the students of this
research have an equipment of information and communication as well as connection to the
Internet. It was also found that students spend more time playing electronic games than
studying and would like an environment where they could study and play together.
Pedagogical policies must be taken for the implementation and use of information and
communication technologies in classrooms to reach the students of this new era in order to
minimize the repetition and early school dropout that has brought great damages to the
current society.
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SIENA, M. C. S. O uso de jogos digitais como ferramenta auxiliar no ensino da matemática e o protótipo do game Sinapsis. 2018. 101 f. Dissertação (Mestrado em Matemática em Rede Nacional) - Universidade Federal de Goiás, Goiânia, 2018.