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RAIOQUIZ: discussão de um conceito de propriedade periódica por meio de um jogo educativo
(2019-08) Rezende, Felipe Augusto de Mello; Carvalho, Christina Vargas Miranda e; Gontijo, Lucas Caixeta; Soares, Márlon Herbert Flora Barbosa
The present research aimed to propose and apply a game activity and an educational game, designed to teach Chemical concepts to High School students. After the identification of the problem and delimitation of the content related to Atomic Radius, a game activity and an educational game about the respective subject were made and applied to students of the 1st grade of a public secondary school. Data were collected using qualitative methods, such as: questionnaires, participant observation and humor maps, which aided the analysis of the results. Through the activities developed, one can see how educational games are important for the teaching and learning processes, because they place the students in a position of protagonists of the construction of their own knowledge, which usually does not occur in didactic games or in traditional classes, marked by the passivity of the students.
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Jogos educativos para o ensino de Química: adultos podem aprender jogando?
(2020-06-22) Miranda, Ana Flávia Souza; Soares, Márlon Herbert Flora Barbosa
The use of games in chemistry teaching grows every year as an alternative in the classroom to arouse the students’ interest, improving their learning and also the relationship with the teacher. This work aims to apply and analyze some didactic games in youth and adult education classrooms, in public school in the metropolitan region of Goiânia, considering that there are promising results in children and adolescents. The results show an increase in interest, difficulties in the rules and excessive competition characterized by the corruption of the ludic. The analysis shows that the adult also has fun with a didactic game and the scientific concepts discussed are expressed during the game, allowing evaluation by the teacher.
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Concepções teóricas/epistemológicas do jogo e a epistemologia genética de Jean Piaget: delineamentos para um ensino de Química lúdico
(2021-11-30) Soares, Márlon Herbert Flora Barbosa; Rezende, Felipe Augusto de Mello
The present work proposes to discuss philosophical, sociological and epistemological aspects of the game, bringing the contributions of three theorists: Johan Huizinga, Roger Caillois and Gilles Brougère, with the objective of highlighting the contributions of the authors to the field of games, as well as emphasizing the particularities of pedagogical games to the detriment of the strictogame. In addition to the highlighted epistemological panorama, elements of Genetic Epistemology by Jean Piaget were approached, with the definition of educational games proposed by Cleophas, Cavalcanti and Soares (2018), in order to highlight the types of assimilations and equilibrationsfavored in each game (didactic game, educational game and informal educational game), as well as the characteristics of the games of rules, symbolic and exercises proposed by Piaget.
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GeomeQuímica: um jogo baseado na Teoria Computacional da Mente para a aprendizagem de conceitos de geometria molecular
(2021-11) Silva, Cleberson Souza da; Soares, Márlon Herbert Flora Barbosa
This paper aims to elaborate, to make and to apply a board, cards, and dice game to facilitate the learning of Molecular Geometry concepts. After the elaboration of the game, based on the concepts of the Computational Theory of Mind, it was applied in two first grade classes of a public state high school. The game was used as either a Didactic Game or a Pedagogical Game. Data were collected using qualitative methods such as audio and video recording and notes in a field diary. Such data were studied by means of Content Analysis. From the activities developed, it was possible to realize that games based on the Computational Theory of Mind have a great potential to facilitate the learning of subjects studied in Chemistry classes. In this theory, games can be developed in a way that it contains, in their scope, a lot of information that help the student’s mental structure to build knowledge. For the Computational Theory of Mind, the more information the subject receives, the better the responses to solve a problem or an inquiry.
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Lúdico e direitos humanos: a luta antirracista na educação em ciências para uma formação político científica por meio da arte do grafite
(2021-12) Silva, Kleber Francisco da; Oliveira, Roberto Dalmo Varallo Lima de; Soares, Márlon Herbert Flora Barbosa
Context: With the growing denunciations of violence and injustices in the social relationship, inside and outside schools, Education based on Human Rights is insurgent in the current system of teaching and learning. Using the concept of school as a process of scientific, social and political construction, we planned the Teaching and Learning process of Chemical Interactions using the art of graffiti as a playful activity. Objectives: Reflection on Chemistry Teaching beyond the concepts of natural sciences, but also towards social issues in order to promote an Education that transfigures the traditional model established by the hegemonic power during Brazilian history. Design: We use Ethnographic Case Study as a method. Scenario and Participants: In this way, we chose to bring graffiti art to Chemistry workshops, since the paints are fixed on urban walls and walls through chemical interactions between substances, building images and/or protest phrases that make us rethink the injustices and inequalities existing in Brazilian society and to dialogue the emergence of this art in the black movement with the political aspects of Human Rights. Thirteen students enrolled in high school at a State College of Basic Education in the city of Goiânia-GO, Brazil, they have joined to participate in workshops on Human Rights, Graffiti and Chemistry. As well as eight graffiti designers have participated in the workshop, without charging about theirs jobs. Data collection and analysis: We used transcripts of semi-structured interviews and video-recorded workshops to categorize the data, analyzing them with the Descending Hierarchical Classification technique and the use of dendrograms performed by the Iramuteq Software. Results: We obtained categories that evidence the chemical understanding of the content of Chemical Interactions and the socio-political understanding of Human Rights, in addition to seven drawings on graffiti murals that show this correlation. Conclusions: The transgression of morals and the empowerment of the subordinate promotes playfulness in the individual or collective social visibility of individuals, enabling a better assimilation of scientific and social content.