Programa de Pós-graduação em Ensino na Saúde
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Navegando Programa de Pós-graduação em Ensino na Saúde por Assunto "Autocuidado"
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Item Aplicativo BIM: promoção do autocuidado na doença renal crônica infantojuvenil(Universidade Federal de Goiás, 2017-12-11) Santana, Cristina Célia de Almeida Pereira; Costa, Renata Mazaro e; http://lattes.cnpq.br/5625298314637434; Naghettini, Alessandra Vitorino; http://lattes.cnpq.br/2496399309339551; Naghettini, Alessandra Vitorino; Martins, Cleusa Alves; Barreto, Gilson Oliveira; Costa , Renata Mazaro e; Costa, Nilce Maria da Silva CamposThis work describes the development and use of a serious game aimed at children and adolescents with Chronic Kidney Disease (CKD). It aimed to contribute to the promotion of self-care in this population. This is a descriptive and exploratory field research, with a qualitative approach, associated with a mode of technological production of an experimental nature. It comprised two phases: the development of the app and its use. The using process was performed in two units, for child and youth dialysis, located in Goiânia-Goiás. The sample had eight patients, their relatives and a care team. The collection of data was in three steps and were used as instruments: document analysis, interview and observation. In the intervention stage, the game was made available to patients for sixty days, forty minutes a day, during their hemodialysis sessions. For analysis of the data, it was opted for the method of Content Analysis through the modality thematic analysis with the aid the software ATLAS. 7.5.1. The data allowed defining the following categories: Motivation, Perception of the clinical condition of the character, Perception of care, Potentiality for the learning and Impact of the game on self-care. The analysis indicated that the game generated motivation due to its simple interface and easy operation. The self-identification with the clinical condition of the character allowed children to exercise care and reflect about inherent conditioning of the CKD, but has no proof on the impact of the game in the promotion of self-care. Factors such as age and family habits were considered difficulties. Although the study has demonstrated that the app is a feasible tool for the teaching process, it is believed that it is necessary to develop new resources in the game and to carry out new interventions, with the participation of the family and the assistance team, to strengthen self-care actions in this population.Item Efeitos de uma intervenção educativa sobre o conhecimento e parâmetros bioquímicos e antropométricos de pacientes diabéticos(Universidade Federal de Goiás, 2016-07-29) Santos, Cláudia Ribeiro de Lima; Peixoto, Maria do Rosário Gondim; http://lattes.cnpq.br/6813295858384008; Menezes, Ida Helena Carvalho Francescantonio; http://lattes.cnpq.br/8722459243487573; Menezes, Ida Helena Carvalho Francescantonio; Costa, Nilce Maria da Silva Campos; Bailão, Elisa Flávia Luiz Cardoso; Borges, Leonardo Luiz; Martins, Cleusa AlvesDiabetes Mellitus (DM) is a non-communicable chronic disease with high prevalence and high social cost. The DM is among the leading causes of mortality in the world. The aim of this study was to analyze the effect of an educational intervention, based on social cognitive theory, on knowledge, and on biochemical and anthropometric parameters o patients with type 2 diabetes. A randomized clinical trial was conducted with 83 patients with type 2 diabetes non-insulin dependent, of both sexes, registered in a Family Health Strategy (ESF), in Israelândia-Go in 2015. The final sample consisted of 76 participants with type 2 diabetes divided into two groups, intervention (GI = 38) and control (GC = 38). The GI participated in the educational intervention, based on social cognitive theory, from September 2015 to February 2016. The GC did not attend the educational intervention, but continued participating in the activities developed monthly by to ESF in the Hiperdia. Data were collected in the GC during activities in Hiperdia; and in GI during educational activities. The study was conducted in four stages: 1 stage formation of groups (GI and GC), step 2 - the questionnaires (pre-intervention), and collection of biochemical and anthropometric data, step 3-educational intervention in GI, step 4 application of questionnaires and collection of biochemical and anthropometric data (post-intervention). In steps 2 and 4, was applied in both groups, the Knowledge Questionnaire Diabetes and evaluated parameters of control: weight, body mass index (BMI), waist circumference (WC), blood glucose and glycated hemoglobin (HbA1c ) were evaluated in these steps. Data processing was carried out in the program-Stata (SE version. 64). The Shapiro-Wilk test for normality was used to determine the normality of the data. Chi-square and tStudent tests were used to analyze categorical and numerical variables, respectively, with a 5% significance level. The results point to a significant increase in knowledge in all aspects addressed to GI (p <0,001). In relation to the metabolic control, GI showed a decrease of HbA1c (p <0,001) and waist circumference (p <0,001) compared to CG. In conclusion, after the educational intervention, there was an improvement in knowledge about diabetes, biochemical and anthropometric parameters, which suggests the importance of self-efficacy (AE) for empowerment of knowledge and control of DM.