Uma arquitetura para desenvolvimento de aplicações gamificadas para suporte ao paciente com Alzheimer
Nenhuma Miniatura disponível
Data
2017-04-05
Autores
Título da Revista
ISSN da Revista
Título de Volume
Editor
Universidade Federal de Goiás
Resumo
The use of gamification as a motivation, engagement, and interaction technique for
mobile applications has become popular, boosted by smartphones and the ability of
these devices to deliver compelling game designs. In the context of health, the use
of gamification elements has contributed to the motivation and engagement to medical
treatments and to the change of habits and well-being of patients of all ages. The elderly
are a growing portion of the population and age-related diseases are becoming common,
among them are dementias such as Alzheimer’s disease. When the patient is elderly,
extra difficulties can be added to motivation and to medical treatments supported by
computerized tools. However, identifying the minimum gaming elements needed and the
time spent to develop these applications restrict their production. This work proposes
an architecture of components for the development of mobile applications to support
reminiscence therapy of patients with Alzheimer’s disease, aiding in the motivation
and engagement to the therapeutic process, amplifying the positive effects caused by
reminiscence therapy, leading to a well-being feeling and to retarding the symptoms
caused by Alzheimer’s disease. We have identified seventeen elements of gamification
integrated to the architecture defined and implemented. Two application prototypes Were
developed to exemplify and validate the gamification architecture proposal.
Descrição
Citação
BERNDT, Alexandre. Uma arquitetura para desenvolvimento de aplicações gamificadas para suporte ao paciente com Alzheimer. 2017. 229 f. Dissertação (Mestrado em Ciência da Computação) - Universidade Federal de Goiás, Goiânia, 2017.