Eu jogo. Eu, jogo. A relação humano x máquina nas narrativas de RPGs eletrônicos

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Universidade Federal de Goiás


This research has as a main proposal the discussion and analysis of the electronic RPG and the relation they provide between the machines or game gadgets and players, also the way these players, when performing their role in game put themselves in more than one space, remaining constantly at a liminary state. In addition to that, this research will pass through important issues about the being and the world around built by players, articulating in the same level real (or physical) environments and digital (or virtual) environments and the perception the player has of both, as the contribution they have to one another’s change, from player to game, from game to player. An important issue to be considered when talking about the player’s self-perception is the issue of other players if there is another player or many others sharing the same space and narrative and the difference it would make in this player’s perception when the other player is a human or a machine. Also, to consider the influence of culture, art, subjectivity, and technology in this player’s perception. The main objective of this thesis is to bring light to entertainment narratives contained in electronical RPG games and the way human stand and act when confronted with them. To achieve that goal, this thesis researches the games The Elder Scrolls V: Skyrim e Xenoblade Chronicles X.



RIBEIRO, R. P. Eu jogo. Eu, jogo. A relação humano x máquina nas narrativas de RPGs eletrônicos. 2022. 224 f. Tese (Doutorado em Performances Culturais) - Universidade Federal de Goiás, Goiânia, 2022.