Implementação de princípios de gamificação adaptativa em uma aplicação mHealth
Nenhuma Miniatura disponível
Data
2023-08-25
Título da Revista
ISSN da Revista
Título de Volume
Editor
Universidade Federal de Goiás
Resumo
This work describes the implementation of a gamified mHealth application called IUProst
for the treatment of urinary incontinence through the performance of pelvic exercises for
men who have undergone prostate removal surgery. The development of the application
followed the guidelines of Framework L, designed to guide the creation of gamified
mHealth applications.
The initial version of IUProst was exclusively focused on the self-care dimension of Framework L and was released in November 2022. It was used by hundreds of users seeking
the treatment provided by the application. Subsequently, the Gamification dimension of
Framework L was employed to gamify IUProst. During the process of implementing game
elements, it was noted that there were no clear definitions of how to implement the components to allow for gamification adaptation based on user profiles.
To address this gap, an implementation model for gamification components was developed to guide developers in creating gamification that could adapt to the user profile dynamics proposed by the adaptive gamification of Framework L. Therefore, the contributions
of this research include delivering a gamified mHealth application, analyzing usage data
generated by the gamified application, and providing an implementation model for game
components that were incorporated into Framework L, enabling the use of components in
the context of adaptive gamification.
The gamified version of IUProst was published in July 2023 and was used for 30 days until
the writing of this dissertation. The results obtained demonstrate that during the gamified
month, patients performed approximately 2/3 more exercises compared to the previous
two months, reaching 61% of the total exercises performed during the three months
analyzed. The data confirmed the hypothesis that game components indeed contribute
to patient engagement with the application and also highlighted areas for improvement in
the mHealth application.
Descrição
Palavras-chave
Citação
ANJOS, F. M. S. Implementação de princípios de gamificação adaptativa em uma aplicação mHealth. 2023. 97 f. Dissertação (Mestrado em Ciência da Computação) - Instituto de Informática, Universidade Federal de Goiás, Goiânia, 2023.