Morfogênese computacional aplicada à arquitetura: ensaios projetuais biomiméticos para um pavilhão na Praça do João Francisco na Cidade de Goiás

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Universidade Federal de Goiás

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This work explores the potential of computational morphogenesis applied to architecture, with an emphasis on biomimetic design tests aimed at the development of a pavilion for João Francisco Square, in the city of Goiás. The main objective was to investigate how contemporary digital tools can improve the creation of adaptive forms, integrating environmental, structural and contextual parameters, going beyond traditional design methods. The methodological approach is based on the Performance-Based Design strategy, enhanced by detailed morphological analysis and the application of adaptive and generative algorithms. The choice of the theme is justified by the fact that it is a design method still little explored in architecture and design, where the form is not pre- conceived, but generated or found with the help of computation, enabling an adaptive study closer to the field of biology, specifically through biomimetics, which integrates graphic representation and criteria of occurrences external to the building, in addition to its automation, configuring morphogenesis as a performance algorithm. Initially, an extensive theoretical foundation was carried out, covering the historical evolution of digital design in architecture, from manual representation to current computational modeling. The research critically addressed the relationship between architecture and nature, highlighting the concepts of biomimicry and bioinspiration, which offer evolutionary principles applicable to the development of sustainable, regenerative and resilient solutions. Then, repertoire studies extracted from the Institute of Advanced Architecture of Catalonia (IAAC) were analyzed, emphasizing processes and methodologies used to achieve tests. Subsequently, design tests began, which involved the use of advanced parametric modeling techniques and evolutionary algorithms, particularly with the help of Rhinoceros® and Grasshopper® software, integrated with the Ladybug plug-in for environmental simulations. Responsive digital prototypes were developed, whose shape and performance were directly influenced by variables such as sunlight, ventilation and local constraints specific to the ecological area. The results obtained indicated significant improvements in the environmental and structural performance of the generated proposals, validating the effectiveness of the tools and methods applied. However, the research includes challenges and contradictions in the use of digital tools, highlighting the underutilization of their potential when disconnected from specific scientific criteria and critical design awareness. It also pointed out the need for greater social responsibility in the adoption of these technologies, avoiding purely formal or decontextualized approaches. Finally, the work concluded that computational morphogenesis offers extraordinary opportunities for architectural practice, as long as it is integrated with a conscious and socially committed methodology. The relevance of deepening the interdisciplinary dialogue between architecture, biology and computing is highlighted, ensuring more efficient, sustainable and socially accessible design solutions. innovative, responsive and effective results in different environmental and social contexts. These studies provided an essential critical and practical framework to support the subsequent designed

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RIBEIRO, João Pedro Silva. Morfogênese computacional aplicada à arquitetura: ensaios projetuais biomiméticos para um pavilhão na Praça do João Francisco na Cidade de Goiás. 2025. 99 f. Trabalho de Conclusão de Curso (Bacharelado em Arquitetura e Urbanismo) – Unidade Acadêmica Espacial de Ciências Sociais Aplicadas, Universidade Federal de Goiás, Cidade de Goiás, 2025.