Programa de Pós-graduação em Educação Física em Rede
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Navegando Programa de Pós-graduação em Educação Física em Rede por Por Orientador "Silva, Ana Paula Salles da"
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Item Jogos eletrônicos na educação física: possibilidades para escolas com poucos recursos digitais(Universidade Federal de Goiás, 2023-06-27) Lourenço, Elker de Oliveira; Gemente, Flórence Rosana Faganello; http://lattes.cnpq.br/9789647065401781; Silva, Ana Paula Salles da; http://lattes.cnpq.br/1419249224932990; Silva, Ana Paula Salles da; Costa, Alan Queiroz da; Santos, Silvan Menezes dosElectronic Games have increasingly become part of the lives of many children and adolescents who are of school age. In addition, national and state curriculum documents already bring these games as content to be studied in Physical Education classes at school. Therefore, the school can contribute to the mediation between students and this type of game. However, many school units do not have digital resources to offer experiences with these games. Based on this reality, the general objective of the research was to identify, develop and analyze possibilities for teaching Electronic Games in Physical Education at school, articulated with the principles of Media-education, considering the school realities that have few digital resources. The research adopted, in the methodological aspect, the qualitative approach. It was oriented from action research principles and was developed in a municipal public school in the city of Aparecida de Goiânia - GO. Participating in the research were Physical Education teachers who belong to the same teaching network and students from a 5th grade class of Elementary School. For data collection, the following were used: a questionnaire answered by the teachers; two questionnaires (initial and final) answered by the students and a Field Diary to record data from the seventeen classes that made up the intervention applied at the school. This intervention was carried out from a pedagogical sequence produced for this research. The results obtained in the study indicate that the insertion of Electronic Games in the school can contribute to the enjoyment of students with these games, help in the creation and learning of students, promote discussions about the evolution of technologies and provide the problematization of social issues that are related directly or indirectly with these games. Finally, it is considered that the research was able to point out possibilities of how to work with Electronic Games, even in school realities that have few technological resources available. Despite this, it is argued that it is up to the State to provide more digital resources to work with these games in schools, in addition to offering continuing education for teachers, so that the possibilities of working with Electronic Games in Physical Education at school can be improved, even more expanded. This research also gave rise to two Educational Products, one being an ebook entitled "ELECTRONIC GAMES AND MEDIA-EDUCATION: Pedagogical Possibilities for Physical Education at School ", and a video presentation that aimed to give visibility to the experiences lived in the pedagogical intervention. Both products will be made available online and free of charge.Item Mídia-educação e a dança na educação física escolar(Universidade Federal de Goiás, 2023-03-21) Martins, Eurenes Alves; Silva, Ana Paula Salles da; http://lattes.cnpq.br/1419249224932990; Silva, Ana Paula Salles da; Moura, Sérgio de Almeida; Gemente, Flórence Rosana FaganelloWe start from the principle that contemporary media is present throughout society, permeating our daily activities, and thinking about quality education today without thinking about media and technology seems to be disconnected from reality. Given this context, the use of Media-education principles and perspectives can be combined with school Physical Education, and together they can imprint a deeper understanding of media and technologies in order to develop in students the expansion of cultural repertoires, the criticality, creativity, productivity, citizenship and ethics. Considering these aspects, would it be feasible to articulate the dance content to the principles of Media-education in order to enhance the processes of appropriation and production of knowledge by children in Physical Education classes at school? What are the difficulties in carrying out an intervention project in this perspective? To answer these questions, we carried out qualitative research following the principles of educational action research, with a group of the 2nd year of Elementary School at a local school in Palmas/TO, with the objective of elaborating, developing and analyzing a didactic sequence about dance (focusing on a regional dance), articulated with the principles of Media Education. From the analysis of the data, we found that most families know the regional dances of Tocantins, but this knowledge does not seem to be shared with the children, since the vast majority of them have a preference for some type of dance, but are unaware of the regional dances. of the state, we also found that students have considerable knowledge about media and technologies, but not all are able to make pedagogical or expanded use of these equipment or media, hence the importance of approximation and mediation of this knowledge by the school and teachers. The articulation between the principles of Media-education with the content of Catira's dance enhanced the enjoyment and learning of students during classes, simultaneously increasing their cultural repertoire on Catira and on media and TDICs. In addition, it favored and encouraged students' interest in learning and creative, authorial and collaborative production by developing their own audiovisual material about Catira and digital experiences in Physical Education classes. From this research experience, two educational products emerged, the first of which is the didactic sequence entitled “Articulating principles of Media-education with the experience of Catira in Physical Education classes at school” and the second is the collaborative audiovisual production of students with the title “Media-education and Catira”.Item Práticas corporais circenses e mídia-educação na educação física escolar(Universidade Federal de Goiás, 2020-10-27) Soares, Felipe da Silva; Silva, Ana Paula Salles da; http://lattes.cnpq.br/1419249224932990; Silva, Ana Paula Salles da; Lisbôa, Mariana Mendonça; Gemente, Flórence Rosana FaganelloThis research report is about the analysis of a pedagogical intervention of Circus Body Practices articulated with the principles of Media-Education carried out from a didactic sequence elaborated and developed for this purpose. The theoretical-methodological contribution of qualitative research of the type research-practical action was used, developed in a two-month intervention program, in a public school, with students of the 8th year of elementary school. For data collection, interviews were carried out with the pedagogical team, a questionnaire was applied to students, records of interventions in a field diary. Materials produced by students during the intervention process were also included as a data record. The analysis of the data revealed as promising the association between the Circus Body Practices and the Media-Education principles for learning and re-signification of the circus culture and for the appropriation of the Media and Digital Technologies of Information and Communication as a form of expression and cultural production. It is also noteworthy the difficulty of access to Digital Information and Communication Technologies by some investigated students, which reinforces the importance of the school as a place for democratizing access and training for the use of media and Digital Information Technologies and Communication in a critical, ethical and creative perspective, with a view to a more participatory, more citizen-oriented social insertion.