Mestrado em Ciência da Computação (INF)
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Navegando Mestrado em Ciência da Computação (INF) por Por Área do CNPQ "CIENCIAS EXATAS E DA TERRA::CIENCIA DA COMPUTACAO"
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Item Alocação de recursos e posicionamento de funções virtualizadas em redes de acesso por rádio desagregadas(Universidade Federal de Goiás, 2023-08-30) Almeida, Gabriel Matheus Faria de; Pinto, Leizer de Lima; http://lattes.cnpq.br/0611031507120144; Cardoso, Kleber Vieira; http://lattes.cnpq.br/0268732896111424; Cardoso, Kleber Vieira; Pinto, Leizer de Lima; Klautau Júnior, Aldebaro Barreto da Rocha; Silva, Luiz Antonio Pereira daJointly choosing a functional split of the protocol stack and placement of network functions in a virtualized RAN is critical to efficiently using the access network resources. This problem represents a current research topic in 5G and Post-5G networks, which involves the challenge of simultaneously choosing the placement of virtualized functions, the routes for traffic and the management of available computing resources. In this work, we present three approaches to solve this problem considering the planning scenario and two approaches considering the network operation scenario. The first result is a Mixed Integer Linear Programming (MILP) model, considering a generic set of processing nodes and multipath routing. The second approach uses artificial intelligence and machine learning concepts, in which we formulate a deep reinforcement learning agent. The third approach used is based on search meta-heuristics, through a genetic algorithm. The last two approaches are Markov Decision Process (MDP) formulations that consider dynamic demand on radio units. In all formulations, the objective is to maximize the network function’s centralization while minimizing positioning cost. Analysis of the solutions and comparison of their results show that exact approaches such as MILP naturally provide the best solution. However, in terms of efficiency, the genetic algorithm has the best search time, finding a high quality solution in a few seconds. The deep reinforcement learning agent presents a high convergence, finding high quality solutions for the problem and showing problem generalization capacity with different topologies. Finally, the formulations considering the network operation scenario with dynamic demand are highly complex due to the size of the action spaceItem Implementação de princípios de gamificação adaptativa em uma aplicação mHealth(Universidade Federal de Goiás, 2023-08-25) Anjos, Filipe Maciel de Souza dos; Carvalho, Sergio Teixeira de; http://lattes.cnpq.br/2721053239592051; Carvalho, Sergio Teixeira de; Mata, Luciana Regina Ferreira da; Berretta, Luciana de OliveiraThis work describes the implementation of a gamified mHealth application called IUProst for the treatment of urinary incontinence through the performance of pelvic exercises for men who have undergone prostate removal surgery. The development of the application followed the guidelines of Framework L, designed to guide the creation of gamified mHealth applications. The initial version of IUProst was exclusively focused on the self-care dimension of Framework L and was released in November 2022. It was used by hundreds of users seeking the treatment provided by the application. Subsequently, the Gamification dimension of Framework L was employed to gamify IUProst. During the process of implementing game elements, it was noted that there were no clear definitions of how to implement the components to allow for gamification adaptation based on user profiles. To address this gap, an implementation model for gamification components was developed to guide developers in creating gamification that could adapt to the user profile dynamics proposed by the adaptive gamification of Framework L. Therefore, the contributions of this research include delivering a gamified mHealth application, analyzing usage data generated by the gamified application, and providing an implementation model for game components that were incorporated into Framework L, enabling the use of components in the context of adaptive gamification. The gamified version of IUProst was published in July 2023 and was used for 30 days until the writing of this dissertation. The results obtained demonstrate that during the gamified month, patients performed approximately 2/3 more exercises compared to the previous two months, reaching 61% of the total exercises performed during the three months analyzed. The data confirmed the hypothesis that game components indeed contribute to patient engagement with the application and also highlighted areas for improvement in the mHealth application.Item Uma estratégia de pós-processamento para seleção de regras de associação para descoberta de conhecimento(Universidade Federal de Goiás, 2023-08-22) Cintra, Luiz Fernando da Cunha; Salvini, Rogerio Lopes; http://lattes.cnpq.br/5009392667450875; Salvini, Rogerio Lopes; Rosa, Thierson Couto; Aguilar Alonso, Eduardo JoséAssociation rule mining (ARM) is a traditional data mining method that provides information about associations between items in transactional databases. A known problem of ARM is the large amount of rules generated, thus requiring approaches to post-process these rules so that a human expert is able to analyze the associations found. In some contexts the domain expert is interested in investigating only one item of interest, in these cases a search guided by the item of interest can help to mitigate the problem. For an exploratory analysis, this implies looking for associations in which the item of interest appears in any part of the rule. Few methods focus on post-processing the generated rules targeting an item of interest. The present work seeks to highlight the relevant associations of a given item in order to bring knowledge about its role through its interactions and relationships in common with the other items. For this, this work proposes a post-processing strategy of association rules, which selects and groups rules oriented to a certain item of interest provided by an expert of a domain of knowledge. In addition, a graphical form is also presented so that the associations between rules and groupings of rules found are more easily visualized and interpreted. Four case studies show that the proposed method is admissible and manages to reduce the number of relevant rules to a manageable amount, allowing analysis by domain experts. Graphs showing the relationships between the groups were generated in all case studies and facilitate their analysis.Item Secure D2Dcaching framework based on trust management and blockchain for mobile edge caching - a multi domain approach(Universidade Federal de Goiás, 2023-08-18) Rocha, Acquila Santos; Pinheiro, Billy Anderson; http://lattes.cnpq.br/1882589984835011; Borges, Vinicius da Cunha Martins; http://lattes.cnpq.br/6904676677900593; Borges, Vinicius da Cunha Martins; Pinheiro, Billy Anderson; Cordeiro, Weverton Luis da Costa; Carvalho, Sérgio Teixeira deDevice–to-Device communication (D2D), combined with edge caching and mobile edge computing, is a promising approach that allows offloading data from the wireless mobile network. However, user security is still an open issue in D2D communication. Security vulnerabilities remain possible owing to easy, direct and spontaneous interactions between untrustworthy users and different degrees of mobility. This dissertation encompasses the designing of a multi-layer framework that combines diverse technologies inspired in blockchain to come up with a secure multi domain D2D caching framework. Regarding the intra-domain aspect we establish Secure D2D Caching framework inspired on trUst management and Blockchain (SeCDUB) to improve the security of D2D communication in video caching, through the combination of direct and indirect observations. In addition, blockchain concepts were adapted to the dynamic and restricted scenario of D2D networks to prevent data interception and alteration of indirect observations. This adaptation considered the development of a Clustering Approach (CA) that enables scalable and lightweight blockchain for D2D networks. Two different uncertainty mathematical models were used to infer direct and indirect trust values: Bayesian inference and the Theory Of Dempster Shafer (TDS) respectively. Regarding the inter-domain approach we developed Trust in Multiple Domains (TrustMD) framework. This approach combines edge trust storage with blockchain for distributed storage management in a multi layer architecture, designed to efficiently store trust control data in edge across different domains. Regarding the collected results, we performed simulations to test SecDUB’s intra-domain approach. The proposed clustering approach plays a key role to mitigate the SecDuB overhead as well as the consensus time. TrustMD results demonstrated a significant enhancement in goodput, reaching at best, 95% of the total network throughput, whicle SecDUB achieved approximately 80%. Even though there was a 7% increase in D2D overhead, TrustMD effectively keep control of latency levels, resulting in a slight decrease of 1.3 seconds. Hence, the achieved results indicates that TrustMD efficiently manages securitywithout compromising network performance reducing false negative rate up to 31% on the best case scenario. Actually, the combination of SecDUB and TrustMD offers a scalable and effective security solution that boosts network performance and ensures robust protection.Item Interpretabilidade de modelos de aprendizado de máquina: uma abordagem baseada em árvores de decisão(Universidade Federal de Goiás, 2023-09-22) Silva, Jurandir Junior de Deus da; Salvini, Rogerio Lopes; http://lattes.cnpq.br/5009392667450875; Salvini, Rogerio Lopes; Silva, Nadia Félix Felipe da; Alonso, Eduardo José AguilarInterpretability is defined as the ability of a human to understand why an AI model makes certain decisions. Interpretability can be achieved through the use of interpretable models, such as linear regression and decision trees, and through model-agnostic interpretation methods, which treat any predictive model as a "black box". Another concept related to interpretability is that of Counterfactual Explanations, which show the minimal changes in inputs that would lead to different results, providing a deeper understanding of the model’s decisions. The approach proposed in this work exploits the explanatory power of Decision Trees to create a method that offers more concise explanations and counterfactual explanations. The results of the study indicate that Decision Trees not only explain the “why” of model decisions, but also show how different attribute values could result in alternative outputs.Item A comparative study of text classification techniques for hate speech detection(Universidade Federal de Goiás, 2022-01-27) Silva, Rodolfo Costa Cezar da; Rosa, Thierson Couto; http://lattes.cnpq.br/4414718560764818; Rosa, Thierson Couto; Moura, Edleno Silva de; Silva, Nádia Félix Felipe daThe dissemination of hate speech on the Internet, specially on social media platforms, has been a serious and recurrent problem. In the present study, we compare eleven methods for classifying hate speech, including traditional machine learning methods, neural network-based approaches and transformers, as well as their combination with eight techniques to address the class imbalance problem, which is a recurrent issue in hate speech classification. The data transformation techniques we investigated include data resampling techniques and a modification of a technique based on compound features (c_features).All models have been tested on seven datasets with varying specificity, following a rigorous experimentation protocol that includes cross-validation and the use of appropriate evaluation metrics, as well as validation of the results through appropriate statistical tests for multiple comparisons. To our knowledge, there is no broader comparative study in data enhancing techniques for hate speech detection, nor any work that combine data resampling techniques with transformers. Our extensive experimentation, based on over 2,900measurements, reveal that most data resampling techniques are ineffective to enhance the effectiveness of classifiers, with the exception of ROS which improves most classification methods, including the transformers. For the smallest dataset, ROS provided gains of 60.43% and 33.47% for BERT and RoBERTa, respectively. The experiments revealed that c_features improved all classification methods that they could be combined with. The compound features technique provided satisfactory gains of up to 7.8% for SVM. Finally,we investigate cost-effectiveness for a few of the best classification methods. This analysis provided confirmation that the traditional method Logistic Regression (LR) combined with the use of c_features can provide great effectiveness with low overhead in all datasets consideredItem Classificação das despesas com pessoal no contexto dos Tribunais de Contas(Universidade Federal de Goiás, 2023-08-22) Teixeira, Pedro Henrique; Silva, Nadia Félix Felipe da; http://lattes.cnpq.br/7864834001694765; Salvini, Rogerio Lopes; http://lattes.cnpq.br/5009392667450875; Salvini, Rogerio Lopes; Silva, Nadia Félix Felipe da; Fernandes, Deborah Silva Alves; Costa, Nattane Luíza daThe Court of Accounts of the Municipalities of the State of Goiás (TCMGO) uses the expenditure data received monthly from the municipalities of Goiás to check the expenditure related to personnel expenses, as determined by LRF. However, there are indications that the classification of expenses sent by the municipal manager may contain inconsistencies arising from fiscal tricks, creative accounting or material errors, leading TCMGO to make decisions based on incorrect reports, resulting in serious consequences for the inspection process. As a way of dealing with this problem, this work used text classification techniques to identify, based on the description of the expense and instead of the code provided by the municipality, the class of a personnel expense. For this, a corpus was built with 17,116 expense records labeled by domain experts, using binary and multi-class approaches. Data processing procedures were applied to extract attributes from the textual description, as well as assign numerical values to each instance of the data set with the TF-IDF algorithm. In the modeling stage, the algorithms Multinomial Naïve Bayes, Logistic Regression and Support Vector Machine (SVM) were used in supervised classification. SVM proved to be the best algorithm, with F-Score of 0.92 and 0.97, respectively, on the multi-class and binary corpus. However, it was found that the labeling process carried out by human experts is complex, time-consuming and expensive. Therefore, this work developed a method to classify personnel expenses using only 235 labeled samples, improved by unlabeled instances, based on the adaptation of the Self-Training algorithm, producing very promising results, with an average F-Score between 0.86 and 0.89.Item Uma arquitetura para integração de dispositivos e coleta de dados em jogos sérios multimodais(Universidade Federal de Goiás, 2023-08-25) Zacca, Flavio Augusto Glapinski; Carvalho, Sérgio Teixeira de; http://lattes.cnpq.br/2721053239592051; Carvalho, Sérgio Teixeira De; Silvestre, Bruno Oliveira; Copetti, Alessandro; ZaccaThis dissertation addresses the development of an architecture for integrating devices and collecting data in multimodal serious games. However, integrating devices and collecting data in multimodal serious games present technical and scientific challenges to overcome. The research problem consists of identifying and analyzing difficulties in sharing information among heterogeneous devices, the absence of common communication protocols, limitations in utilizing data in other applications, and the need for an architecture enabling the collection, filtering, processing, and provisioning of treated data for serious games. The general objective of the research is to develop a solution allowing the integration of devices and data collection in multimodal serious games, aiming for efficient and transparent provisioning of treated data. The research is grounded in theoretical studies, analysis of related works, requirements gathering, and the implementation of this architecture. The research includes theoretical studies, analysis of related works, requirements gathering, and the implementation of this architecture. Practical studies and experiments were conducted to assess the efficiency and viability of the proposed architecture, using multimodal games developed by the research group, such as Salus Cyber Ludens and Cicloexergame, as use cases. The obtained results demonstrated the effectiveness of the architecture in handling and leveraging data from devices, contributing to the advancement of the field of multimodal serious games. In conclusion, the proposed architecture represents a promising solution for integrating devices and collecting data in multimodal serious games. Its application can benefit areas such as health, education, and industry, expanding interaction possibilities and promoting advancements in the field of multimodal serious games.