Doutorado em Arte e Cultura Visual (FAV)
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Item Empoderadas: o jogo como ferramenta de pedagogias culturais feministas e antirracistas(Universidade Federal de Goiás, 2022-11-02) Queiroz, Juliana Barbosa e; Guimarães, Leda Maria; http://lattes.cnpq.br/1491866271915819; Sant'anna, Thiago Fernando; http://lattes.cnpq.br/9735682996647548; Oliveira, Flávio Gomes de; Arslan, Luciana Mourão; Silva, Thiago Fernando Sant'anna e; Guimarães, Leda MariaWhen a woman empowers herself, she is not seeking superiority over men. It is in this sense that this research aims to present, through the universe of educational games, ways of female empowerment and ways to achieve gender equality. The central objective is the creation of an educational game that brings as a theme characters black Brazilian women from various historical contexts, with approaches on issues of racism and gender violence in their lives. The process of creation and application of the game prototype tests will be described with the intention that the methodology used can help researchers and teachers who have the goal of building games. In this way, they can access my experience as a creator and, thus, avoid the mistakes I may have made. The theoretical referential used as a pillar in the production of this dissertation is anchored in authors such as Alves and Coutinho (2019), bell hooks (2020), Freire (2019), Kapp and Boller (2018), Huizinga (2019), among others, also relevant to the construction of this work. The methodology used was participant action research that encompasses field research, divided into focus group and content analysis. Finally, the process of building the game in a cooperative character established for me new directions, which I would not have access to mediate my own learning. Another relevant point of the creative process is the observation that the act of playing promoted by the participants achieved a debate among them about the content.