A didática da história nos videogames: “God of war” e suas dimensões frente à cultura histórica
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2017-12-15
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Universidade Federal de Goiás
Resumo
The present dissertation has an objective to analyse the historical culture in the Playstation
videogame series “God of War”, investigating aspects concerning its visual culture and plot.
Inspired by Greek mythology, the piece presents a gamma of elements that show an insight into the
past. Besides that , even though a product linked to entertainment, but, as it has become a
meaningful form of cultural expression, it goes far beyond this initial purpose. The concept of
didactics of history established by the historian Jörn Rüsen becomes essential within the debate,
because from it we can realize these historical dimensions within the game, being this one a
historical source. For more, the dissertation tries to understand the dialogical movement that the
piece , besides peculiarities of its language. The vídeogames were created in the late 50’s, since
then, has gradually become a very popular product in the global market, moreover, they are forms
of contemporary artistic experimentation.This is the sense in which we intend to analize the
electronic game series, considering it as a contemporary artistic experimentation that is understood
from a representation of the past.
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MORAIS, H. A. A didática da história nos videogames: “God of war” e suas dimensões frente à cultura histórica. 2017. 124 f. Dissertação (Mestrado em História) - Universidade Federal de Goiás, Goiânia, 2017.