Mulheres na taverna: processo criativo e prática artística sobre a representação feminina através de um jogo de visual novel
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Universidade Federal de Goiás
Resumo
In this master's thesis I bring my creative process and artistic practice on female
representation in digital games and the development of the game Mulheres na taverna.
The main objectives are to analyze female representation in video games and correlate it
with the concept of “beauty myth” by author Naomi Wolf using a practical and feminist
approach, for this purpose, the author bell hooks is also used as a bibliographic reference.
The game art game was created based on the plot of the book Noite na Taverna by Álvares
de Azevedo. During the dissertation, the concepts of narrative, interactive narrative,
games, game art and visual novel are explored. To improve the exploration of female
representation in games, we analyzed games in the horror/horror genre, which are the
focus of this research. And finally, detail the entire creative and artistic process behind
the development of the game Mulheres na Taverna.