Se joga na história: uma análise de jogos traduzida em infografia

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Data

2021-05-28

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Editor

Universidade Federal de Goiás

Resumo

This paper aims to study the development process of video games that utilize national history as a narrative device. To this end, we sought bibliographical references on game theory and design from authors such as Johan Huizinga, Eric Zimmerman and Katie Salen and selected three games of this genre produced in Brazil for analysis: “Angola Janga: Picada dos Sonhos” (under development), “Árida: Backlands' Awakening” (2016) and “Huni Kuin: Yube Baitana” (2017). Based on the reading of these authors, the group members’ experience as players and interviews with the developers of the selected games, we defined the criteria to perform a content analysis based on the method by Lawrence Bardin (2011), from which were created inferences about the development process of history games. These inferences were used as a basis for elaborating the content of an illustrated infographic for printed publications, with tips and guidance for the production of games with this theme.

Descrição

Palavras-chave

Design de jogos, História do Brasil, Infografia, Game design, History of Brazil, Infographics

Citação

CONCEIÇÃO, Gustavo Marques da; MESQUITA, Júlio Rocha; PIMENTEL, Nádia Silva. Se joga na história: uma análise de jogos traduzida em infografia. 2021. 96 f. Trabalho de Conclusão de Curso (Graduação) - Faculdade de Artes Visuais, Universidade Federal de Goiás, Goiânia, 2021.