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Item type: Item , Arquitetura na construção de narrativas: uma investigação espacial por meio de análises do filme Ainda estou aqui(Universidade Federal de Goiás, 2026-06-30) Minaré, Sara Vicente; Ramos, Gabriel Teixeira; Mello, Fernando Antônio Oliveira; Fonseca, Thalita Pereira da; Oliveira, Adriana Mara Vaz de; Cruzeiro, Victor Lemes; Ramos, Gabriel Teixeira; Mello, Fernando Antônio OliveiraThis work investigates the relationship between architecture and cinema through the understanding of space as a symbolic, cultural, and subjective phenomenon. It departs from the premise that cultural values and affective dimensions are constitutive structures of spaces and spatial relations, both in architecture and in cinematographic representation. The study examines how the construction of filmic spaces operates as a narrative agent within a cinematic work, investigating the ways in which architecture actively participates in a film's plot — conveying information about characters, historical context, and emotional states. The objective is to analyze how the structuring of sensory elements is employed to spatialize messages and activate memories and affects in the viewer. To this end, the Brazilian film I'm Still Here (2024), directed by Walter Salles, is used as a case study, with a focus on the Paiva Residence, the central space of the narrative. The analysis investigates how the house acquires the character of a protagonist, actively participating in the progressive complications that unfold throughout the plot. By highlighting architecture as a mediator of experiences between body, memory, and image, the work seeks to demonstrate that lived space is, also, a form of language. The analysis demonstrates that the Paiva Residence operates as a surface of narrative inscription: it absorbs and spatializes the irreversible shift in values brought about by the abduction of Rubens Paiva, translating into scenic terms the passage from presence to absence, from openness to confinement, and subsequently from the inhabited home to the emptiness that consummates mourning, as the family departs the house and the city. The house thus becomes the landmark that delimits the three acts of the narrative as an active agent of the plot.Item type: Item , Revitalização de uma praça esportiva em Goiânia: esporte, inclusão e sustentabilidade no espaço público(Universidade Federal de Goiás, 2026-06-29) Costa, Geovana Silva; Mahler, Christine Ramos; Mahler, Christine Ramos; Ferreira, Bráulio Vinícius; Tavares, Márcia Guerrante; Fonseca, Thalita Pereira daThe revitalization of sports squares in Goiânia emerges as a necessity given the current urban landscape, marked by the degradation and underutilization of many of these spaces due to a lack of adequate maintenance and insufficient public policies. Therefore, this study, whose theme is the revitalization of a sports square in Goiânia, aims to propose the revitalization of a sports square in the city, highlighting its role as a space for leisure, social interaction, and physical activity. The choice of this theme is justified by personal motivation and the fact that sport and leisure are social rights guaranteed by the 1988 Federal Constitution. The main objective of this work is to emphasize the importance of sport in promoting health, social inclusion, and urban quality of life, also promoting intergenerational relationships through the shared use of the space. The methodology adopted is qualitative, involving theoretical research, case studies, and field surveys to analyze the urban context and develop an architectural concept through the proposed design guidelines.Item type: Item , Prato Andrium: design botânico com pintura cerâmica(Universidade Federal de Goiás, 2026-07-03) Oliveira, Isabella Camargo de; Hoelzel, Carlos Gustavo Martins; Badan, Rosane Costa; Badan, Rosane Costa; Hoelzel, Carlos Gustavo Martins; Roriz Júnior, Laudemiro; Mendonça, Adriana AparecidaThis study investigates ceramics as an expressive and technical medium for the development of visual language and product design. The research examines the relationships between ceramic modeling, pictorial ornamentation, and botanical observation within the creative process, considering how formal, material, and compositional decisions influence the visual and conceptual outcome of the proposal. Grounded in experimental design methodologies, the study combines analysis, practice, and reflection, according to Schön (1983) and Cross (2006). In the Jardim Vidrado project, the anthurium serves as the botanical object of study and as the reference for the development of visual compositions, in which painting acts as a poetic and interpretative language. The proposal seeks to reinterpret the plant’s form, color, and symbolism by translating them onto ceramic surfaces through ornamentation. As a result, the study presents the development of the Andrium plate, from its conception to the stages of representation and project validation. The research concludes at the proposal development stage, prioritizing its construction and communication rather than the final production of the object.Item type: Item , Raízes e futuro: a brasilidade nas interseções entre o modernismo e a contemporaneidade no design de mobiliário brasileiro(Universidade Federal de Goiás, 2026-07-03) Vilela, Gabriel Gonçalves; Badan, Rosane Costa; Hoelzel , Carlos Gustavo Martins; Hoelzel , Carlos Gustavo Martins; Badan, Rosane Costa; Jesus, Samuel José Gilbert deThe research project is based on a detailed study of the modern and contemporary periods of Brazilian furniture, scrutinizing each period according to its aesthetic, formal, and theoretical characteristics. The study provides a bibliographic description of the history of furniture and draws on the work of renowned designers who spearheaded each period. A priori, in 1950, at the height of modern design, enormous technical innovations emerged on the scene, such as the use of materials and forms that culminated in the works of Joaquim Tenreiro and Jorge Zalszupin, the much-desired concept of Brazilianness, which marks the break from the imported identity reproduced in the country at the time. A posteriori, from 1990 onwards, contemporary design succeeded; in this context, new relationships regarding the use of materials – mainly wood – appeared, which, from that moment on, began to be worked with more social responsibility, multifunctionality, and sustainability, through the use of alternative materials. Following the theoretical development and analysis of the characteristics of the furniture mentioned in the study, a hybrid furniture collection is proposed, based on modernist references in dialogue with contemporary principles, with the aim of guiding possible future studies that rely on similar approaches.Item type: Item , O trabalho para além da casa: o centro comunitário Nova Canaã como espaço de socialização do trabalho de cuidados e de coletivização feminina(Universidade Federal de Goiás, 2026-06-25) Jardim, Júlia de Castro; Fonseca, Thalita Pereira da; Fonseca, Thalita Pereira da; Oliveira, Adriana Mara Vaz de; Mello, Fernando Antonio Oliveira; Iasi, Maiári CruzThis research investigates the relationship between gender, care work and the production of space, understanding architecture as a tool capable of either reproducing or transforming social inequalities. The study is based on a historical analysis of the sexual division of labor and its materialization in domestic and urban spaces, highlighting how reproductive and care work has historically been assigned to women, remaining invisible and undervalued. In the Brazilian context, this reality is further intensified by racial and class inequalities, which particularly affect Black and low-income women. The research combines a literature review, analysis of public policies, mapping of care-related public facilities in the city of Goiânia, study of women’s solidarity economy initiatives, and investigation of architectural experiences aimed at collectivizing everyday activities. The intervention area selected for the project is the Nova Canaã Community, located in the Vera Cruz I district, Goiânia-GO, where listening activities and field observations were conducted with local residents. Based on the demands identified within the community and on the theoretical and architectural references studied, the project proposes a community center focused on the socialization of care work, the promotion of collective practices, and the strengthening of women’s autonomy. The proposal integrates spaces for education, social interaction, productive activities, food preparation and community support, understanding architecture not merely as physical shelter but as a tool for social transformation and for the construction of more equitable and democratic ways of inhabiting space.Item type: Item , Casa dentro: espaço de acolhimento para mulheres vítimas de violência doméstica(Universidade Federal de Goiás, 2026-06-25) Souza, Lara Carolina Carvalho de; Fonseca, Thalita Pereira da; Oliveira, Adriana Mara Vaz de; Oliveira, Adriana Mara Vaz de; Fonseca, Thalita Pereira da; Ferreira, Bráulio Vinícius; Mello, Fernando Antonio Oliveira; Iasi, Maiári CruzThis work proposes Casa Dentro, a shelter for women experiencing domestic violence and their children, located in Goiânia, Brazil. The project integrates temporary housing, shared living spaces, and therapeutic activities, aiming to contribute to the restoration of its residents’ autonomy. The research discusses domestic violence against women in Brazil, with a focus on the state of Goiás and the city of Goiânia, highlighting its structural and persistent nature while recognizing shelters as an essential strategy for immediate protection and for breaking the cycle of violence. Based on the analysis of data, public policies, and architectural references focused on shelter and well-being, the project explores the potential of architecture as a tool for protection and care, proposing spaces that reconcile safety, privacy, social interaction, and contact with nature.Item type: Item , Da intimidade ao manifesto: a lingerie como dispositivo político na moda contemporânea(Universidade Federal de Goiás, 2026-06-03) Malavolta, Nathalia de Godoy; Novaes, Maristela Abadia Fernandes; Novaes, Maristela Abadia Fernandes; Cunha, Marina Carmello; Caracanha, Iara Jerônima Santana BacoThis study investigates the corset as a symbolic element in the construction and contestation of representations of femininity in contemporary fashion. Grounded in the understanding of fashion as a system of nonverbal communication, capable of expressing identities and sociocultural values, the research examines clothing as a language whose meanings are historically constructed and continuously re-signified. Within this context, corsetry, traditionally associated with intimacy, sexuality, and the regulation of the female body, is analyzed through its transition into the public sphere and its incorporation into outerwear, a process intensified throughout the 20th century with the development of youth cultures and countercultural movements. Based on a bibliographical review, the study brings together contributions from the sociology of fashion, philosophy and cultural and feminist theories, while also incorporating reflections on the body, power dynamics and gender construction. In doing so, the research seeks to understand how the appropriation and re-signification of this garment operate as an aesthetic and political language, articulating tensions between normativity and subversion. Thus, the study proposes an analysis of the corset not merely as an item of clothing, but as a symbolic device capable of mediating disputes related to identity, the body, and the social construction of gender.Item type: Item , Modernidade encomendada: a inversão da kunstwollen como projeto político na construção de Goiânia(Universidade Federal de Goiás, 2026-06-25) Silva, Melissa Nasser; Fonseca, Thalita Pereira da; Fonseca, Thalita Pereira da; Oliveira, Adriana Mara Vaz de; Mello, Fernando Antonio Oliveira; Silva Neto, Eurípedes Afonso daThis paper investigates the founding of Goiânia through the concept of Kunstwollen (will to form) as developed by Wilhelm Worringer in Abstraktion und Einfühlung (1908). In its original formulation, the will to form emerges organically from the sedimentation of layers of significance, mental habits and the historical moment, which together generate a certain relationship between man and that world. The present study proposes that the political project of the Vargas Era, in building Goiânia, did so according to a new will to form, commissioning an exogenous modernity that would enact a structural inversion of the Worringerian concept. The rationalist urban plan of Attílio Corrêa Lima, the Art Déco language of institutional buildings, and the land-use regulations operated not as expressions of a collective will rooted in a community of shared significance, but as instruments of a spatial pedagogy of power that meant to retroactively manufacture the modern man the regime sought to forgeItem type: Item , Contação de histórias no diálogo com o desenho(Universidade Federal de Goiás, 2025-12-03) Pestana, Vânia da Silva Moura; Cabral, Valéria Fabiane Braga Ferreira; Cabral, Valéria Fabiane Braga Ferreira; Abreu, Carla Luzia de; Oliveira, Ana Lúcia Siqueira deA qualitative research study on the connection between storytelling and drawing in visual arts education is presented in this Undergraduate Final Paper (TCC) for the Visual Arts Teacher Training Program. Drawing from theoretical sources like Bondía (2002), Derdyk (2015), Barbosa (2009), Salles (1998), and Rodrigues (2009), the study is organized around experience reports. Through a reflective approach that transforms every event into an experience, experience reports are used to reflect on the author's own experiences and learning processes. It is anticipated that by the time the study is finished, Basic Education teachers will understand that storytelling is an effective teaching method that facilitates conversation with drawing, which acts as a catalyst for memory, focus, and the developmento meaning full experiences.Item type: Item , Casa Caminhar: centro de apoio para interioranos com demanda hospitalar em Goiânia(Universidade Federal de Goiás, 2026-06-29) Melo, Julia Lopes Vaz de; Mahler, Christine Ramos; Mahler, Christine Ramos; Fonseca, Thalita Pereira da; Ferreira, Bráulio Vinícius; Tavares, Márcia GuerranteThe right to health in Brazil, guaranteed by the 1988 Constitution and regulated by the Organic Health Law (Law No. 8.080/1990), ensures universal and equal access through the Unified Health System (SUS). However, the centralization of medium and high complexity hospital infrastructure in large centers highlights regional inequalities in Brazil. Goiânia, in the state of Goiás, is no exception, as a considerable number of patients from the interior travel there seeking treatment. This reality generates the need for structured support centers capable of offering lodging, shelter, and psychosocial support to patients and their families. In this context, this work aims to propose an architectural project for a support center located in the East University Sector, near the capital’s public reference hospitals. This research is based on a literature review on the subject, analysis of legislation from the Brazilian Unified Health System (SUS), the Unified Social Assistance System (SUAS), among others, case studies of similar facilities, interviews, and a survey of the neighborhood where the facility will be implemented, in order to support design guidelines that integrate care, well-being, and humanization, contributing to a stay that provides a counterpoint to hospital environments, for the restoration and well-being of patients/guests. This work is expected to contribute to the field, highlighting the importance of environmental and architectural qualities, especially for people in recovery and health maintenance processes.Item type: Item , A sintaxe visual no Food Styling sob a conduta do Slow Food(Universidade Federal de Goiás, 2026-07-03) Araújo, Débora Kariny Rodrigues de; Hoelzel, Carlos Gustavo Martins; Hoelzel, Carlos Gustavo Martins; Badan, Rosane Costa; Santiago, Raquel de Andrade CardosoThis monograph, entitled "Visual Syntax in Food Styling Guided by Slow Food Principles" addresses the issue of food standardization, which tends to weaken cultural, emotional, and territorial ties to food. Against this backdrop, the research analyzes how a strategic combination of food styling and Slow Food values can reshape the dining experience in Brazilian restaurants, elevating it beyond the mere act of eating. It investigates the role of food styling encompassing the aesthetics and visual presentation of dishes and the dining environment to evoke the diner's emotional memories and sensory appreciation. Concurrently, it explores the integration of Slow Food principles (“good, clean, and fair”), emphasizing ingredient provenance, respect for producers, seasonality, and the time dedicated to preparation and consumption. The methodological framework employs Bernd Löbach’s design system, adapted for Experience Design and divided into four phases: Preparation, Generation, Evaluation, and Realization enabling a systematic analysis of the meal’s functional, practical, aesthetic, and symbolic aspects. The central objective is to demonstrate how design applied to the presentation and context of a meal can reinforce Slow Food values. Ultimately, the study anticipates that food styling guided by these principles can render the dining experience more sensory and mindful deeply connected to memory and food culture thereby transforming the act of consumption into a moment of profound cultural, social, and territorial reconnection.Item type: Item , Mesa Saccharum: design efêmero comestível inspirado no microcosmo vegetal(Universidade Federal de Goiás, 2026-06-30) Azevêdo, Rodolfo Brito de; Badan, Rosane Costa; Badan, Rosane Costa; Hoelzel, Carlos Gustavo Martins; Silva, Ráisa Guerra eThis study proposes the development of an edible ephemeral piece of furniture inspired by microscopic botanical structures. The research is based on the observation that edible furniture remains largely unexplored within the field of design, which has traditionally focused on creating durable and reproducible objects. The project translates natural structures observed in plant anatomy into a design artifact, considering that plant anatomy, visible only at the microscopic scale, offers a rich source of aesthetic inspiration by revealing a complex and unique universe—a true plant microcosm. Methodologically, the study is grounded in the principles of Food Design, biomimicry, and material experimentation, using edible ingredients as its primary material. This approach aims to create a sensory experience that encourages reflection on the lifespan of objects and, consequently, on consumption and sustainability. Ultimately, the research seeks to expand the boundaries of design beyond functionality, highlighting its potential to generate meaning and lasting memories even after the designed furniture has been consumed and has ceased to exist physically.Item type: Item , Design efêmero fantástico: metodologias aplicadas ao desenvolvimento de criaturas híbridas(Universidade Federal de Goiás, 2026-06-30) Manso, Gabriel Araujo; Badan, Rosane Costa; Franco, Edgar Silveira; Rocha, Claudio Aleixo; Badan, Rosane CostaRichard Louv (2016) defined Nature-Deficit Disorder as a problem manifested by the loss of contact between children and young people and local ecosystems, resulting in limited knowledge of native fauna and low engagement in conservation awareness. This study proposes the two-dimensional creation of hybrid creatures that combine characteristics of Brazilian insects, reptiles, and mollusks, aiming to highlight anatomical details and stimulate imagination. As a foundation for future three-dimensional models, the main objective is to contribute to zoological knowledge by assisting in species identification and reinforcing their ecological importance, with particular emphasis on surface textures and three-dimensional form. In this context, the concept of fantastical hybridization employs handcrafted techniques, especially cardboard and papier-mâché. This choice is justified by the accessibility, sustainability, and creative potential of these materials, enabling the integration of science and creativity while fostering a playful and interdisciplinary approach to biodiversity. The design methodology combines contextual research, quantitative and qualitative data collection, ideation, and refinement of hybrid models. As a future development, the project is expected to expand the visual and taxonomic recognition of species through easily reproducible educational materials and their implementation in both formal and informal learning environments, promoting environmental awareness and community engagement.Item type: Item , Construção de roteiros e desenvolvimento de jogos digitais sob a perspectiva da igualdade de gênero - narrativa da própria experiência(Universidade Federal de Goiás, 2026-06-26) Lima, Anabelle Diniz; Santos, Sarah Marinho dos; Barreto, Gilson Oliveira; Barreto, Gilson Oliveira; Hoelzel, Carlos Gustavo Martins; Badan, Rosane CostaThis paper presents a reflective narrative on the process and studies involved in digital game development, based on experiences with games created throughout the Sustainability Laboratory course and a supervised internship focused on narrative scriptwriting. The main project discusses the development of the game Eva, o Herói Escolhido, conceived in alignment with the United Nations Sustainable Development Goals (SDGs), particularly Goal 5, which addresses gender equality. Through research, interviews, narrative analyses, and theoretical references on storytelling, a proposal was developed to promote female representation in digital games by challenging stereotypes commonly found in the gaming industry. The game features a female protagonist in a setting traditionally dominated by male characters. In parallel, this paper describes the internship experience, the creation of a second investigative narrative game, and the knowledge acquired through the study of authors such as Vogler, Noemi Jaffe, Anne Lamott, Umberto Eco, Robert McKee, and Lewis Hyde, among others. The narrative of our experience highlights challenges related to early game development, collaborative writing, creative decision-making, critical reflections, and the skills developed throughout the process.Item type: Item , CEU VI: uma proposta de habitação estudantil voltada para UFG(Universidade Federal de Goiás, 2026-06-25) Jesus, Eryka Letycia Lima Araújo de; Rabelo, Frederico André; Rabelo, Frederico André; Ferreira, Bráulio Vinícius; Mello, Fernando Antonio Oliveira; Silva, José Renato de Castro eThe expansion of access to higher education in Brazil over recent decades has highlighted the need for policies and infrastructure capable of ensuring not only student admission but also their retention at universities. Among the main challenges faced by students in situations of socioeconomic vulnerability is access to adequate housing, especially for those coming from other municipalities. In this context, this undergraduate thesis proposes the development of a student housing complex near the Samambaia Campus of the Federal University of Goiás (UFG), in Goiânia, as a strategy to support student retention and strengthen the relationship between the university and the city. The work is based on a bibliographical review, analysis of institutional data regarding the demand for student housing, site survey and diagnosis, as well as the investigation of case studies. The architectural proposal seeks to provide quality housing associated with spaces for social interaction, study, leisure, and academic support, promoting social integration, a sense of belonging, and quality of life for students. The project adopts solutions focused on universal accessibility and the enhancement of collective spaces, understanding student housing as an environment for education, coexistence, and human development. Therefore, the study aims to demonstrate the potential of architecture as a tool for social inclusion and student retention.Item type: Item , Vestígios: o corpo como território de memórias íntimas(Universidade Federal de Goiás, 2026-06-25) Araújo, Giovanna Ramos de; Almeida, Flávia Leme de; Almeida, Flávia Leme de; Silva, Odinaldo da Costa; Barra, Luiza DomingosThis research explores the relationships between memory, the body, intimacy, and photography in the development of my artistic practice, understanding the image as a space for affective elaboration and permanence. Through an autobiographical approach, I reflect on the ways in which personal experiences, family archives, and memories are transformed into poetic material, articulating creative processes that involve self-portraits, photographic overlays, video performance, and installation. The work stems from the perception that memory does not present itself as an exact reconstruction of the past, but rather as a sensitive field traversed by emotions, absences, imagination, and transformations. Throughout the research, I analyzed my own artistic productions in dialogue with artists and authors who address issues related to memory, archives, the body, and identity, including Nan Goldin, Rosana Paulino, Juliana dos Santos, Grada Kilomba, Sandra Rey, Katia Canton, and bell hooks. As a practical outcome of the research, the exhibition Vestígios was held, in which photographs, objects, and family archives were organized in an exhibition space that expanded upon the reflections developed throughout the research process. The research highlights art as a space for processing lived experiences and identifies photography as a medium capable of preserving traces, constructing affective narratives, and establishing connections between individual and collective memory.Item type: Item , Corpos masculinos em jogo: gênero, sensualidade e sua representação nos videogames(Universidade Federal de Goiás, 2026-06-25) Souza, Malkon Khayyan Batista; Franco, Edgar Silveira; Franco, Edgar Silveira; Mendonça, Adriana Aparecida; Queiroz, Rennan PereiraThis research investigates the representation of male nudity in video games, focusing on how it is systematically decoupled from sensuality and eroticism in hegemonic media. Utilizing a qualitative, analytical-interpretive approach rooted in gender studies and visual culture, the study analyzes the visual and performative mechanisms of art direction, character design, costuming, and animation. The documentary corpus comprises multifaceted case studies that challenge hegemonic masculinity, including the God of War game franchise, the Soul Calibur fighting game series, the music video Crucified by the band Army of Lovers, and the feature film 300. The analysis demonstrates that while the female body is routinely objectified for desire, the exposure of the male body is displaced into the symbolic realms of brutality, comedy, or the grotesque as a protective safeguard to prevent its sexualization. In contrast to this protective desexualization, the study culminates in an autoral studio practice consisting of a series of digital illustrations. In these works, the character Kratos is removed from his customary hyper-violent power fantasy and recontextualized through dynamics of passivity, vulnerability, and submission aimed at visual pleasure, operating as a visual amalgam and a platonic ideal that challenges patriarchal conventions of the gaze.Item type: Item , No pisar descalço nas terras do interior o encontro(Universidade Federal de Goiás, 2024-12-10) Schwingel, Walmir Elias; Feitoza, Paulo Henrique Duarte; Feitoza, Paulo Henrique Duarte; Rodrigues, Manoela dos Anjos Afonso; Ribeiro, Luciara dos SantosEsta investigación en arte reflexiona sobre la relación entre el ser humano y la naturaleza a partir de un movimiento de retorno que se despliega desde un gesto de encuentro, mirando a las enseñanzas de la tierra, los ancianos y otras narrativas que ofrecen otras perspectivas sobre el habitar la tierra, con las enseñanzas de Antônio Bispo dos Santos y Malcolm Ferdinand como referencia. En este viaje, la brújula que guía la investigación son las lecciones aprendidas y las sutilezas captadas del vivir en comunidad, experimentado en São José do Retiro, en el municipio de Itaberaí - GO. La práctica artística se nutre de las ensoñaciones de viajar hacia y desde el interior en su sentido figurado y literal, ayudada por los escritos de Gaston Bachelard, la poesía de Manoel de Barros y el concepto de escritura de Conceição Evaristo. Las inspiraciones artísticas y poéticas proceden de las obras de Antonio Obá, Dalton Paula y Kudzanai Violet-Hwami. Con la confluencia de los conocimientos adquiridos, la celebración de Folia de Reis inspira la producción de las obras finales, dando paso a nuevos comienzos.Item type: Item , Jardins terapêuticos e sua contribuição para o desenvolvimento de crianças autistas(Universidade Federal de Goiás, 2025-12-12) Silva, Larissa Araujo; Ribeiro, Raphaela Alves; Pires, Larissa Leandro; Roriz Júnior, Laudemiro; Roriz Júnior, Laudemiro; Carvalho, Maria Luiza de Ulhôa; Silva, Viviane de Sousa Cruz eThis work aimed to propose a therapeutic garden project for Parque Areião in Goiânia, GO, designed for children and individuals with Autism Spectrum Disorder (ASD), using selected and already existing therapies. This will allow an analysis of how therapeutic gardens can function as supportive spaces for the sensory, emotional, cognitive, and social development of children with ASD. Considering the complexity of the individual needs of autistic children, especially their sensitivity to stimuli in the physical environment, this study proposes the application of gardens as a therapeutic tool. After an extensive literature review, the main characteristics of ASD were investigated, along with the sensory challenges faced by this population and the direct impact of the environment on behavioral, emotional, and learning responses. The most commonly used therapies today are addressed, such as Applied Behavior Analysis (ABA), Cognitive-Behavioral Therapy (CBT), and the Picture Exchange Communication System (PECS), as well as how the physical space can enhance or hinder the effects of these interventions. Based on principles of sensory architecture, environmental psychology, and universal design, this work establishes specific design guidelines for spaces aimed at children with ASD, highlighting the importance of elements such as natural light, soft colors, ventilation, textures, spatial organization, and controlled stimuli. The concept of “autism-friendly design” is studied as a foundation for creating inclusive and functional environments. Thus, the study concluded that therapeutic gardens, when designed with intentionality and sensitivity to neurodiverse needs, have the potential to promote well-being, safety, social integration, and autonomy, becoming an important complementary tool in the care of children on the autism spectrum. Furthermore, the social and educational relevance of these spaces is emphasized, encouraging the development of more humanized and inclusive landscape projects in school, urban, and residential contexts.Item type: Item , TEKOHÁ: jogo de cartas sobre elementos da cultura brasileira em contexto de momentos de espera(Universidade Federal de Goiás, 2024-12-16) Moreira, Julia Gomes; Barreto, Gilson Oliveira; Barreto, Gilson Oliveira; Gonçalves, Pedro Henrique; Hoelzel, Carlos Gustavo MartinsThis work explores the creation of a portable, easy-to-learn card game that draws on elements of Brazilian fauna, flora, and folklore, with illustrations produced through generative artificial intelligence (AI). Designed for waiting situations, the game aims to entertain and ease mental health symptoms, using AI to create detailed and functional illustrations. Through a literature review, the benefits of using games for health treatment as well as social and educational development were demonstrated. The challenges faced included refining the prompts given to the AI in order to ensure accurate representations. For future research, it is suggested to explore personalizing the game based on individual preferences and to evaluate the effects of its use in different settings. This project demonstrates the feasibility of using advanced technologies in game design and the relevance of this form of entertainment as a therapeutic tool in everyday contexts