FAV - Trabalhos de Conclusão de Curso
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Item type: Item , Ecologia antropomórfica: expressões artíticas humanas em ambiente florestal(Universidade Federal de Goiás, 2022-04-04) Souza, Clébio Barbosa de; Coelho, Aguinaldo Caiado de Castro Aquino; Coelho, Aguinaldo Caiado de Castro Aquino; Mendonça, Adriana Aparecida; Franco, Edgar SilveiraThe work related the research of the anthropomorphism concept in the artistic field, elaborated by the practice of drawing, and interventions in photography, of personal experiences, showing a relationship between the figure of man and old trees, trunks or what remains of them in urban places, results in relating drawings and artistic interventions on old tree trunks to human expressions in the urban environments of the city of Goiânia-GO. The representation of the figuration in the trees can bring sensations such as a state of mind, or human expressions felt in them, in front of my urban life, showing reflection on environmental preservation, creating hybrid, human and forest species. That is, to raise awareness about environmental preservation, through drawings and interventions that I create in photographs, based on ideas from a series of drawings, intervening in the demarcation of the place where the work is located. The drawings are an intervention in the photographs, a representation of the invisible to the naked eye, and in the intervention in a kind of artistic environmental demarcation, being elaborated gesturally in the photographs or in observation drawings, explaining places where the reference trees are found.Item type: Item , Arquitetura modular aplicada à habitação de interesse social com uso de paredes de concreto pré-fabricado como solução técnica, sustentável e replicável(Universidade Federal de Goiás, 2025-12-05) Machado, Felipe Magalhães; Ferreira, Bráulio Vinícius; Ferreira, Bráulio Vinícius; Rabelo, Frederico André; Mello, Fernando Antônio Oliveira; Melo, Júlia França deThis Final Graduation Project aims to investigate architectural solutions for social housing through the application of modular and industrialized construction systems. The proposal considers construction process rationalization as a strategy to reduce costs, increase productivity, and improve final building quality. The methodology includes a literature review on material selection, building performance, and prefabricated systems, as well as the development of an architectural proposal grounded in these principles. Key aspects such as flexibility of use, thermal performance, material life cycle, and economic feasibility were analyzed. The study concludes that adopting modular systems with precast components, combined with efficient architectural planning, can significantly contribute to increasing access to dignified, sustainable, and quality housing, especially in contexts of high demand and limited resources.Item type: Item , O jogo das sombras: a melancolia e o desvanecer(Universidade Federal de Goiás, 2023-02-15) Andrade, Luiz Gustavo Candido; Berardo, Rosa Maria; Berardo, Rosa Maria; Silva, Odinaldo da Costa; Feitoza, Paulo Henrique DuarteThis is a work in artistic practice that seeks to establish a relationship between my works started throughout college in Visual Arts (Bachelor) and the state of melancholy. It aims to understand melancholy and its development over the centuries, investigating its first expressions in humanity until psychoanalysis. During the investigation I realized that melancholy often crossed my artistic work, making it possible to create a connection between them.Item type: Item , O design de moda no desenvolvimento de skins para jogos: genshin impact(Universidade Federal de Goiás, 2024-01-11) Naves, Bruna Menelik; Cunha, Marina Carmello; Cunha, Marina Carmello; Silva, Gisele Costa Ferreira da; Abdala, Lorena PompeiThis paper seeks to bring the figure of the fashion designer into the games industry, specifically in the process of creating skins for game characters. The aim is to highlight fashion professionals in this industry and possible openings for designers in this area, developing skins for the protagonists of the game Genshin Impact. In order to achieve the objective, we began by gathering data on the skins market and the participation of luxury brands, followed by an understanding of graphic concepts and interviews with game developers. Based on this research, 10 skins were developed using Design Thinking methodology and the concept of Concept Art to highlight the nature of this work.Item type: Item , Jardim labirinto de memórias e esperanças(Universidade Federal de Goiás, 2022-04-04) Izacc, Ana Maranhão; Silva, Odinaldo da Costa; Silva, Odinaldo da Costa; Sampaio, Glayson Arcanjo de; Oliveira, Wolney Fernandes deThis research aims to understand how my memories, displacements, contact with Family members and the Netflix series Dark contributed to the creation of the fictional place Jardim Labirinto de Memórias e Esperanças, as well as the series of drawings and zines with the same name. It also seeks to propose ways of traveling in time from a Visual Arts perspective in dialogue with Physics, through drawings and autobiographical comics. Beind my research autobiographical, I realize its importance first for me, and then for the other and for the academy. Autobiography and memory in the academy in the Visual Arts open up new research possibilities that go beyond Eurocentric teaching on art, because if I talk about myself, I talk from the perspective of a Brazilian person from Goiás ando f Arab descente. Among the artistic references are the Netflix series Dark, the videoarts Frutos Estranhos (Bananeira) by Rosângela Rennó and The Reflecting Pool by Bill Viola, and some films, including animations. Some of the most important bibliographical references are A Brief History of Time by Stephen Hawking, Memory and Family by Myriam Moraes Lins de Barros ande Unfinished Gesture by Cecília Almeida Salles.Item type: Item , O boné do Saci: uma obra de gamearte(Universidade Federal de Goiás, 2022-04-04) Dias, André Rovo de Souza; Mendonça, Bruno de Abreu; Franco, Edgar Silveira; Franco, Edgar Silveira; Mendonça, Bruno de Abreu; Feitoza, Paulo Henrique Duarte; Custódio, José Antônio LouresVideogames provide interactive and immersive multimedia experiences, in which the participation of the player is essential. Also, the artistic scope of this contemporary media – called gameart – proposes a critical and reflexive broadening about the act of playing, using elements from games to provide such appreciations. Taking these aspects into consideration and looking to value Brazilian folklore and encourage nature preservation awareness, this theoretical-practical research presents a production of an educational gameart work, uniting comic books techniques with a Pixel Art aesthetic. The investigation is contextualized with a brief introduction to the history of videogames and the origin of comic books. Next, some of the main environmental problems in Brazil are emphasized, followed by a brief presentation of the folklore tales presented in the gameart object created: O Boné do Saci (The Hat of the Saci) – intentionally developed exclusively for the Android platform -, being available for download² at the Google Play Store in its current update version. The final part of the investigation deals with aspects related to the development process of the game itself, describing elements pertaining to gameplay and game mechanics.Item type: Item , Olhares sobre a rua: fotografia do cotidiano em Goiânia(Universidade Federal de Goiás, 2023-02-17) Menezes, Pedro Lucas Silva; Silva, Odinaldo da Costa; Silva, Odinaldo da Costa; Meira, Elinaldo da Silva; Ferreira, Bráulio ViníciusThe survey Looks on the street: everyday photography in Goiânia intends to discuss the daily life of the city through my walks and photographic experiences around the Center. Bringing three main elements, as a way of building a narrative about ephemeral aspects and ordinary life, relying on authors and photographers who discuss these aspects in their research.Item type: Item , Upcycling: um importante aliado para minimizar os impactos ambientais causados pelo descarte irregular de resíduos têxteis e de vestuário(Universidade Federal de Goiás, 2025-11-24) Oliveira, Rafaela Ávila Dias de Alecrim; Marques Filho, Adair; Marques Filho, Adair; Abdala, Lorena Pompei; Custódio, Ana Carolina de SantanaSustainability in fashion is a topic that has been gaining increasing prominence in the fashion world, encouraging constant reflection on the environmental consequences generated by the apparel industry. The aim of this research is to analyze the environmental impacts resulting from the excessive use of natural resources in the production of textile fibers, the accelerated manufacturing of clothing, excessive consumption, and the improper disposal of garments and textile waste in the environment. Additionally, it seeks to investigate how upcycling can contribute to reducing these effects by applying techniques that extend the lifespan of clothing and decrease waste. To obtain reliable data, a detailed literature review was conducted, allowing for a comprehensive analysis of the collected information. Brands in the fashion segment that use upcycling as a key element in their creations were also identified. Furthermore, a mini collection was created and developed, in which the upcycling techniques discussed in the research were applied, along with others resulting from experiments carried out during the analysis process. The results demonstrate the significant impact of the textile industry on the environment and indicate a growing interest within the fashion industry in socio-environmental practices, which can be seen as a positive development. It was also observed that upcycling continues to gain prominence in fashion and has proven to be a viable initiative for reducing the environmental impacts stemming from the improper disposal of textiles and clothing.Item type: Item , Lantejoulas feitas de embalagens plásticas: estudo técnico e aplicação em uma coleção de moda(Universidade Federal de Goiás, 2025-11-24) Silva, Mykaelle Abadia Rosa da; Abdala, Lorena Pompei; Abdala, Lorena Pompei; Medeiros, Isadora Santos; Cunha, Marina CarmelloThis work investigates the use of handcrafted sequins produced from repurposed plastic packaging in hand embroidery, aiming to expand the aesthetic, technical, and expressive possibilities of this traditional practice. The research explores the intersection between handcrafting and the use of unconventional materials, highlighting the visual, tactile, and creative potential of PET and HDPE polymers from the perspective of upcycling and slow fashion.Based on theoretical grounding and practical experimentation, the study includes the development of a five-look collection and a prototype that demonstrates the application of the handcrafted sequins. The results show how plastic waste can be transformed into original trimmings that enrich the textile surface, contributing to the re-signification of embroidery as a contemporary visual language in fashion design.Item type: Item , O fio: a poética bordada do eu(Universidade Federal de Goiás, 2024-01-26) Neves, Isadhora Inácio de Sousa; Almeida, Flávia Leme de; Almeida, Flávia Leme de; Chaud, Eliane Maria; Rangel, Nara Cristiane de MirandaThis autobiographical research focuses on investigating and producing, based on my artistic practices, issues of representation regarding my recognition and gender identity as a woman. Through the self-representation of my female body through embroidery, I seek dialogues with power and belonging that intertwine with mythology in its symbolic aspect of spinners and the double. To this end, I will speak on the following axes: semiology, the political strategies of feminist philosophy on gender and libertarian narrative practices.Item type: Item , A poesia tem que ser viva, assim como o poeta(Universidade Federal de Goiás, 2024-01-24) Souza, Rafael Vaz de; Rodrigues, Manoela dos Anjos Afonso; Rodrigues, Manoela dos Anjos Afonso; Gomes, Elisângela; Inocêncio, Pedro Ivo Cipriano; Soares, Renato GomesThis is an art research with the general objective of understanding how the relationships between words and images have occurred in my creative processes. To do this, I used the autobiographical narrative to contextualize the experiences lived between Altamira and Goiânia that today I consider relevant to situate my trajectory as a poet and artist. When reporting my journey, I tried to observe in the works previously created how poetry has fed my visual production and, also, how the image started to behave like a poem. In this process, I realized that there is an important interaction between three key elements for understanding my artistic work: the poet, the street and the poem. In this research, I write about some methods, procedures and materials involved in my work and I understand that, since my arrival in Goiânia, in 2010, the street was not only the way to integrate myself into the new urban space, but it was also a partner in the processes from creation. On the street I began to record what I saw, heard and felt, and in my work I began to transform listening and experiences into poems. This research results in a new artistic work that consists of three Poems - Maria, Zé Pilintra and Sebastião, a work that becomes a point of confluence for so many stories about heart, outburst, city and poetry, stories that situate the artist and poet that I am.Item type: Item , Conforto humano em casas de baixa renda: proposta de melhorias no design através de estudos do vento, luz e som(Universidade Federal de Goiás, 2025-11-25) Silva, Joice Gomes da; Silva, Viviane de Sousa Cruz e; Carvalho, Maria Luiza de Ulhôa; Carvalho, Maria Luiza de Ulhôa; Silva, Viviane de Sousa Cruz e; Aguiar, Renata Alves deThis Final Course Project (FCP), entitled "Human Comfort in Low-Income Housing: Proposal for Design Improvements through Studies of Wind, Light, and Sound," addresses the inclusion of human comfort in low-income residences through accessible Environmental Design. The objective of the research is to investigate how the three human comforts—thermal, light, and acoustic comfort—can be incorporated into the daily lives of residents of affordable housing. The aim is to promote the well-being of the target audience by facilitating rest, quality sleep, and environments with good natural ventilation. To this end, a survey using questionnaires, as well as computer simulations, were conducted to understand the main discomforts and how natural ventilation would perform within this type of housing. Results indicated that solutions such as the insertion of an indoor garden, indoor vegetation, and wind studies improved thermal comfort; changes to acoustic door and window frames and the use of sound absorption materials improved sound comfort; window orientation and zenithal openings of the indoor garden allowed for better lighting of the rooms inside the house. Finally, the expected results are identified as minimizing stress and the numerous illnesses caused by human discomfort in lowincome housing.Item type: Item , O objeto cotidiano e a obra de Lúcia Nogueira(Universidade Federal de Goiás, 2023-02-14) Brito, Isabella Fonseca de Almeida; Beck, Ana Lúcia; Beck, Ana Lúcia; Feitoza, Paulo Henrique Duarte; Parreira, Selma RodriguesThe present work intents to analyze artist's Lucia Nogueira body of work which contains daily use objects, researching within the Theory of the non-object of Ferreira Gullar and Marcel Duchamp's "The creator act" the base for the decision on the object in contemporary art. The artist's work is subdivided for further analysis, according to the thematic approximations observed between the different aspects of objects: the dangerous, the precarious, the hidden and the absent. Later, I demonstrate the role of ordinary objects in my own production as an artist, and how analyzing Lucia Nogueira's work had an impact on my understanding of the object.Item type: Item , Identidade visual para uma nova linha de produtos a partir do estudo da marca Ypióca(Universidade Federal de Goiás, 2024-12-04) Cordeiro, Icaro Martins; Passos, Ravi Figueiredo; Passos, Ravi Figueiredo; Rocha, Cláudio Aleixo; Rocha, Márcio Alves daThis project aims to develop a Visual Identity System (VIS) for a new product line based on a case study of the Ypióca cachaça brand, with the aim of enhancing its value beyond its tradition and history and expanding its products to other audiences. In this work, the method introduced by Alina Wheeler (2008) was used as the main approach, focused on creating a brand identity. Furthermore, to better meet the needs of the research in its developments, the theories of David A. Aaker (1996) were used as a complement to Wheeler's work. As a result, a set of VIS elements is proposed, as well as applications on various surfaces and recorded in the form of a Visual Identity Manual.Item type: Item , Tereza Bicuda: design gráfico, animação e folclore goiano(Universidade Federal de Goiás, 2024-12-06) Silva, Gabriel Camilo da; Freitas, Jeversson Kairo Moreira de; Mesquita, Matheus Henrique Maia; Oliveira, Flávio Gomes de; Oliveira, Flávio Gomes de; Rocha, Cláudio Aleixo; Pimentel, Leandro Luiz de AbreuThis work explored Goiás folklore, specifically the legend of Tereza Bicuda, originally from Jaraguá, using graphic design and animation as means of expression and cultural preservation. The aim was to produce a pilot episode of an animated short film about Tereza Bicuda, in order to raise awareness and promote Goiás folklore. To do this, we first carried out a bibliographical survey on Goiás folklore, then analyzed five Brazilian animations that depict folk legends, and finally produced the animation. The research adopted a qualitative approach, involving bibliographical research and film analysis of animations, with the aim of defining narrative strategies, aesthetic standards, techniques and content that could form the basis of the project. Production was divided, according to Oliveira's methodology (2022), into five major stages: script, concepts, creation of fictional universe, animation and finalization. The end result of this project was an animated short film that freely retells the legend of Tereza Bicuda, providing a visual and narrative experience that rescues and celebrates elements of folklore from the State of Goiás. This production, although challenging, contributed to the preservation of Goiás culture and demonstrated the potential of animation as a means of cultural appreciation.Item type: Item , Your Space: aplicativo de organização pessoal gamificado com foco em usuário com TDAH(Universidade Federal de Goiás, 2024-12-03) Ferreira, Elisa Cristina; Paiva, Julia Fabiana Afonso; Guimarães, Maíra Campos da Paz; Silva, Wagner Bandeira da; Silva, Wagner Bandeira da; Oliveira, Flávio Gomes de; Melo, Marcilon Almeida deThe present work aims to develop a gamified application to assist individuals diagnosed with Attention Deficit Hyperactivity Disorder (ADHD) in overcoming challenges related to executive functions. In this way, we aim to conduct an in-depth study on Universal Design and Gamification so that the project involves people with ADHD but also extends to other users as a way to avoid stigmatization and provide a more engaging interaction with users. To achieve this, we propose research focused on studying how universal design and gamification can work together to assist activities such as planning, motivation, and organization of users, based on bibliographic research and the use of design-specific methodologies, enabling the integration of theory and practice in producing a model that contributes to positive outcomes for those facing the challenges of having ADHD. As a result of this process, we present Your Space, a mobile application that includes features for optimizing personal organization, including the use of automation tools, gamified features to encourage and motivate the user, and the creation of a welcoming and captivating aesthetic centered around a playful space-themed narrative, developed in an original and strategic way to achieve the proposed objectives.Item type: Item , Habitação de interesse social: uma nova perspectiva para o centro de Goiânia(Universidade Federal de Goiás, 2025-12-03) Carneiro, Izabela; Rabelo, Frederico André; Mello, Fernando Antonio Oliveira; Oliveira, Adriana Mara Vaz de; Silva, Camilla Pompêo de Camargo e; Rabelo, Frederico AndréThis thesis presents the development of an architectural preliminary design for a vertical social housing project (HIS) located in the central area of Goiânia, Brazil, based on principles of environmental sustainability, thermal comfort, universal accessibility, and urban integration. The research begins with a critical analysis of the historical and current context of housing in Brazil and Goiânia, addressing the impacts of the construction industry, challenges of rapid urbanization, and the need for sustainable strategies to promote more equitable cities. The adopted methodology combines literature review, case study analysis, and interpretation of urban planning instruments, especially the Goiânia Master Plan (2022) and Complementary Law No. 379/2024. Based on these parameters, the study defines criteria for site selection, user profile identification, spatial program organization, project guidelines, and architectural concept (parti). The proposal aims to demonstrate how architecture can actively contribute to reducing socio-spatial inequalities by promoting accessible, efficient, and well-integrated housing solutions within the consolidated urban fabric.Item type: Item , Design de interface para o aplicativo móvel Petra - personal trainer(Universidade Federal de Goiás, 2024-12-04) Duqui, Matheus Carvalho Del; Passos, Ravi Figueiredo; Passos, Ravi Figueiredo; Rocha, Márcio Alves; Gualtieri, Nicolás AndrésThe world of gyms, physical exercise and working out has become increasingly larger and more comprehensive, attracting people of all types and ages into its sphere. However, just as the number of gym users has increased, the number of accidents and bad practices has also increased, something that generates concern and demands a solution. Given this situation, aiming to act as a professional in the field of physical education, this study aims to develop the interface of a digital application for cell phones that helps exercisers who require guidance. Following the Passos methodology (2014), carrying out bibliographical studies related to the proposed topic and detailing the development, an application interface was developed that seeks to alleviate the determined problem.Item type: Item , Proposta de marca de moda casual feminina: o bordado manual com pedrarias como estratégia autoral de diferenciação(Universidade Federal de Goiás, 2025-11-24) Nunes, Jéssica Magalhães Neves; Abdala, Lorena Pompei; Abdala, Lorena Pompei; Medeiros, Isadora Santos; Silva, Gisele Costa Ferreira daThis project aimed to develop a proposal for a women's fashion brand focused on the production of hand-embroidered pieces with gemstones, creating an original artisanal identity for the construction of an exclusive collection to be produced at the brand's launch. The research was based on the hypothesis that, in an increasingly competitive and demanding fashion landscape, the incorporation of artisanal techniques in surface design can strengthen the aesthetic signature of an original brand, adding symbolic, aesthetic, and emotional value to the creations, as well as expanding its potential for differentiation in the market. To support the development of the project, an in-depth literature review was conducted on surface design applied to fashion, as well as the historical evolution of embroidery techniques over time. Subsequently, a questionnaire was applied to a sample group of potential consumers, with the aim of identifying their needs, desires, and perceptions regarding handcrafted products, contributing to the development of pieces aligned with the target audience profile and the brand concept. During the creative process, seven samples of original embroidery were produced on 20 cm diameter hoops, in order to visually materialize the artisanal style and aesthetics of the brand. Based on the information gathered and the experiments conducted, the Cúpula collection was developed, comprising ten casual fashion looks with a statement soul, marked by the expressive use of hand embroidery with gemstones. As a final result, two of the looks were selected for the production of the prototype to be presented at the end of this work as a practical representation of the brand's concept and the application of artisanal design in original fashion.Item type: Item , Academy deck: uma proposta de jogo de modelo teórico-metodológico integrado para o ensino(Universidade Federal de Goiás, 2025-12-11) Paiva, Ana Maria Machado de; Carvalho, Maria Luiza de Ulhôa; Roriz Júnior, Laudemiro; Roriz Júnior, Laudemiro; Carvalho, Maria Luiza de Ulhôa; Olivieri, Luiz Henrique Arantes Araujo; Rocha, Cláudio Aleixo; Jesus, Samuel José Gilbert deThis work proposes the development and analysis of the Strategic Gamification Framework (FGE), materialized in the Academy Deck prototype, as an integrated theoreticalmethodological model for higher education. The research is grounded in the Design Science Research (DSR) paradigm, creating a functional artifact that simultaneously acts as an interactive learning tool, a rigorous assessment of higher cognitive competencies, and an effective institutional branding strategy. The Academy Deck consists of a modular card game composed of 380 units distributed across functional categories, a chronological board, special dice with cognitive decoding, and comprehensive universal accessibility features. The theoretical framework articulates three integrated pillars: Dynamic, grounded in Game Design theories and Csikszentmihalyi's flow (1990); Pedagogical, based on Vygotsky's meaningful learning theories (1989) and Gee's immediate feedback (2007); and Strategic, anchored in Kotler and Keller's experiential branding (2016). The developed prototype applies to the theme of Art and Design History, spanning from Modernism to Contemporary. The methodology includes systematic literature review, iterative prototyping, and the structuring of the annual Academy Deck Annual Challenge event model for empirical validation and institutional value generation. Theoretical results demonstrate that FGE transcends the superficial gamification criticized by Bogost (2011), systematically operationalizing principles of "meaningful play" according to Salen and Zimmerman (2003). The research contributes to national pedagogical innovation by offering a methodologically replicable model, complete technical documentation, and reusable templates that democratize access to the methodology. It is concluded that transforming educational assessment from a punitive moment into a celebration of knowledge is feasible, urgent, and theoretically grounded.