EKKO: um quadrinho digital inspirado no universo lúdico de League of legends

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Data

2024-01-17

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Editor

Universidade Federal de Goiás

Resumo

As comic books (comics) have a strong connection with popular culture as a form of entertainment, communicating with the reader through a rich and diverse visual language. As narratives, they tell stories, convey values, and explore ideas that captivate their audience, serving as both a political and significant product in people's lives. They evolve in response to the culture and technology of societies. Based on this, the present work proposes research into the characteristics and creation of comics, treating them as a product of social design. The focus is on a graphic design project, addressing the creation of a digital comic that will narrate the story of Ekko, a character within the transmedia universe of League of Legends, aligning its narrative with the dynamics of social inequality among classes. The methods employed in the work are relevant to a digital comic design project, encompassing research, creation, and prototyping stages within the dynamics of interaction inherent to digital media.

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Palavras-chave

História em quadrinhos digital, Design social, Narrativas transmídia, League of legends, Digital comics, Social design, Transmedia narrative, League of legends

Citação

LIMA, Clara Oliveira de; GOMES, Gabriel Pereira. EKKO: um quadrinho digital inspirado no universo lúdico de League of legends. 2024. 167 f. Trabalho de Conclusão de Curso (Bacharelado em Design Gráfico) - Faculdade de Artes Visuais, Universidade Federal de Goiás, Goiânia, 2024.