Os jogos digitais como elemento constitutivo do pensamento computacional na educação infantil

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Data

2023-02-15

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Editor

Universidade Federal de Goiás

Resumo

This research is focused on understanding what are the contributions of the strategic use of digital games as a constitutive element of computational thinking in early childhood education. Therefore, the work aims to understand the place of digital games as a constitutive element of computational thinking in early childhood education. The research has a qualitative approach and bibliographical and documental character. Through the bibliographical survey, we obtained results that indicate the absence of studies that approach this theme, because after analyzing the selected researches, few approached digital games and computational thinking in early childhood education. It is concluded, therefore, that this research can contribute with reflections, supporting and helping to understand future research, as we understand throughout this work that computational thinking and digital games in early childhood education can contribute to the development and learning of children, working on concepts from Papert (1980) and Wing (2006), being able to develop from programming, for example, logical reasoning, problem solving, creativity, etc.

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Palavras-chave

Jogos digitais, Pensamento computacional, Educação infantil, Aprendizagem, Formação de professores, Digital games, Computational thinking, Child education, Learning, Teacher training

Citação

BERNARDO, Ana Laura Magalhães de Oliveira. Os jogos digitais como elemento constitutivo do pensamento computacional na educação infantil. 2023. 105 f. Trabalho de Conclusão de Curso (Licenciatura em Pedagogia) – Faculdade de Educação, Universidade Federal de Goiás, Goiânia, 2023.