Games, comunicação e imersão: uma análise da construção do espaço e da atmosfera dos jogos de RPG de horror
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Data
2019-12
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Resumo
For a long time now the concept of space has been discussed under the perspective of what can be measured. From the studies concerning social space around us and the being living in it, it’s possible to apply the phenomenological perspective to space and narrative studies, comprehending what turns them into play, opening up the possibility to include and analyze new art forms as Role Playing Games (RPG). The Role Playing Games exist as a cultural phenomenon since the 70’s and their capability to create virtual universes coexisting with physical ones, puts the player in the position of mediator of the interpenetration of these two. The present essay seeks to point out the differences in the way players behave when confronted with the atmosphere and the ambience in RPG horror games, whether they are traditional or electronical.
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Horror, Videogames, RPG, Jogo, Espaço, Horror, Videogames, RPG, Play, Space
Citação
BUENO, Murilo Gabriel Berardo; RIBEIRO, Raquel de Paula; ALVES, Julio Cesar; CHRISTINO, Daniel. Games, comunicação e imersão: uma análise da construção do espaço e da atmosfera dos jogos de RPG de horror. Panorama, Goiânia, v. 9, n. 2, p. 2-7, jul./dez. 2019.