Games e o ensino de História: o modo discovery tour de Assassin´s Creed Valhalla como possibilidade de ensino e aprendizagem

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Data

2024-08-02

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Universidade Federal de Goiás

Resumo

This article aims to discuss electronic games and their ability to serve as a medium for teaching and learning history. Electronic games appeal to different age groups and can be used at various levels of education, especially in schools. We will discuss this possibility based on the game Assassin's Creed Valhalla, published by Ubisoft in 2020, unpacking the two game’s modes: the Main Campaign and the Discovery Tour mode. We'll take into account the perspective of media consumption fostered by Vikingmania, as well as its impact on the process of teaching and learning history through immersion in the elements built with historical references - which reaches another level in Discovery Tour, since we can see its game structure likened to real virtual museums.

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Assassin’s Creed Valhalla, Discovery tour, Games, Ensino e aprendizagem de História, Museus virtuais, Vikingmania, History teaching and learning, Virtual museums

Citação

FOLHA, Fernando Martins. Games e o ensino de História: o modo discovery tour de Assassin´s Creed Valhalla como possibilidade de ensino e aprendizagem. 2024. 46 f. Trabalho de Conclusão de Curso (Bacharelado em História) – Faculdade de História, Universidade Federal de Goiás, Goiânia, 2024.