Tempos de convergência das mídias: uma autoetnografia colaborativa sobre as potencialidades do Youtube, Instagram e jogos digitais para o ensino das artes visuais

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Data

2023-02-13

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Universidade Federal de Goiás

Resumo

This study has the objective of understanding the potentialities of the Convergence Culture for the education of Visual Arts, as well as: identifying how the visual productions of trans artists in the contemporaneity speak with the education of Visual Arts, using the YouTube platform as a way of convergence; reporting the pedagogical possibilities that emerge from the usage of digital games as a way of teaching Visual Arts; and explaining how Stories, an Instagram tool, can be potentialized in the classroom as a way of teaching Visual Arts. With the objective of discussing how can the Convergence Culture contribute didactically and pedagogically to the education of Visual Arts. Therefore, Collaborative Autoethnography was used as a methodology through the following methodological steps: understanding and analyzing the three defining concepts of the Convergence Culture according to Henry Jenkins; building individual testimony about personal experiences with the Convergence Culture; comparing the three narratives in order to raise points that can potentialize the education of Visual Arts. By analyzing the data was possible to realize that the platforms in question can approximate the school context with the day-to-day of the contemporary youth stimulating the usage of digital tools to build collective knowledge about art and visualities. At long last, by the accomplished study was possible to realize in which way the Convergence Culture is made present in the shaping of teacher-educators and how the conceptions of art and education can be distinct inside the same graduation, yet it is possible to build bridges and dialogues starting from mutual extracurricular experiences.

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Palavras-chave

Cultura da convergência, Ensino das artes visuais, Youtube, Instagram, Jogos digitais, Convergence Culture, Education of visual arts, Youtube, Instagram, Digital games

Citação

SILVA, Bruna Martins; MARTINS, Eras Saturnino Gondim; QUEIROZ, Matheus Santos. Tempos de convergência das mídias: uma autoetnografia colaborativa sobre as potencialidades do Youtube, Instagram e jogos digitais para o ensino das artes visuais. 2023. 73 f. Trabalho de Conclusão de Curso (Licenciatura em Artes Visuais) - Faculdade de Artes Visuais, Universidade Federal de Goiás, Goiânia, 2023.