Imagem na parede, uma brincadeira na rede reflexão sobre imagens e o cotidiano pixelizado
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Data
2012
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Resumo
In this paper, we propose a reflection about the dialogues articulated on projections and
representations of the telematics networks users imaginary. The discussion begins with
the involvement of these users with the techniques images and with the proximity
established by technological devices. In processes of enchantment and dazzling within
the universe formatted by null-dimensional pixels, projections represent and simulate the
natural world through imaginary surfaces. This universe composed entirely of intangible
information, where the binary codes organize the pixels to form images on screens where
there are no dimensions. It is in this null-dimensional space that has arises the condition
for the affair between the man and the technological devices. In this game, the
participant‟s role is to act as programmed by the algorithms of these environments. To
observe these relationships, we have done the analysis of the artistic performance
Casa_Comigo, based on some lectures of Vilém Flusser. The artistic act consisted of a
site and projected images inside the home of the artist-author. The result of the analysis
led to the central question of this article: the techniques images are effective ways to
establish dialogic relations between people?
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Palavras-chave
Imagens técnicas, Vilém Flusser, Deslumbramento, Jogo, Techniques images, Vilém Flusser, Dazzling, Game
Citação
MARTINS, Alice Fátima; CIRINO, Renato. Imagens na parede, uma brincadeira na rede. Revista Digital do LAV, Santa Maria, n. 8, p. 098-124, 2012.