Educação matemática e jogos digitais de entretenimento com estudantes da educação básica

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Data

2019-08-19

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Editor

Universidade Federal de Goiás

Resumo

This article reports the partial results of a research carried out in an extension project entitled: “@PED: Pedagogical Actions in Digital Environments”. This project is focused on the study of digital entertainment games for the treatment of basic mathematics content. The article briefly discusses the concept of network society (CASTELLS, 2002) and the need for mathematical education to incorporate new languages (LOPES et al., 2013). It also concisely presents the theoretical foundation that supports the pedagogical experience: Vergnaud (1991; 2013), Vygotsky (2009), Vila and Callejo (2006), among others. The research carried out in the heart of the project aims to answer the question: is the proposal for mathematical education from digital games offered by the @PED Project well accepted by the participants? The methodology used is critical communicative, with the analysis of four questionnaires carried out with the participants in 2017, 2018 and 2019. The data collected revealed high rates of acceptance of the project. The results of the research indicate that combining digital entertainment games with the teaching of mathematics constitutes a path well accepted by students and very promising, in particular, regarding their interest and involvement in activities associated with mathematical learning.

Descrição

Palavras-chave

Jogos digitais, Aprendizagem matemática, Educação matemática, Digital games, Mathematical learning, Mathematical education

Citação

GODOY, João Paulo; LOPES, Janice Pereira; ROCHA, Wanessa Cristina Manhente. Educação matemática e jogos digitais de entretenimento com estudantes da educação básica. Polyphonía, Goiânia, v. 30, n. 2, p. 177–200, 2020. Disponível em: https://www.revistas.ufg.br/sv/article/view/65113.