Simulações históricas e civilizações digitais: representações do tempo histórico em “Sid Meier’s Civilization”
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2023-04-27
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Universidade Federal de Goiás
Resumo
This research addresses representations of the past and historical time in digital games,
based on the Sid Meier's Civilization game series and game narratives elaborated by its
players. From a perspective that combines the theory of history and historical
consciousness with the field of game studies, an analysis of the procedural structure of
the first five main titles of the series is presented in order to highlight the assumptions
underlying the way these games simulate historical and social processes. Once the main
procedural axes that structure the series games are identified, a qualitative approach is
taken to a set of player-produced works shared publicly on the CivFanatics Forums
website, highlighting the ways in which players mobilize their historical imagination in
dialogue with the games. Finally, the comparison between the players' narratives and the
procedural nature of the games enables a series of observations on the historical
sensitivity of players in the face of these historical-themed strategy games.
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SILVA, Alex. Simulações históricas e civilizações digitais: representações do tempo histórico em “Sid Meier’s Civilization”. 2023. 218 f. Tese (Doutorado em História) - Universidade Federal de Goiás, Goiânia, 2023.