Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários
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2022-02-25
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Universidade Federal de Goiás
Resumo
Children have experienced digital technologies since young ages, especially educational games
(serious games). With the increase in smartphones, tablets, and computers, applications aimed
at health promotion have multiplied. When educational games are appropriately developed,
users learn content quickly and efficiently. There is a lack of scientific studies on educational
games in pediatric dentistry. It was proposed to regionalize the game Barney's healthy foods,
developed internationally for children's oral health education, from the perspectives of
specialists and users. This descriptive study was developed in three phases: I) discussion with
experts based on the improved version in Jordan; II) development of the first Brazilian version
of the game; III) test of the first version with children from 4 to 8 years of age and companions.
PHASE I, twelve specialists interested in health education, oral health or health technologies
participated in a focus group to assess the relevance of regionalizing the game for Brazil. The
transcripts of the specialists' speeches were analyzed by content analysis, which originated
categories with the respective main indications of alteration: eating habits - adaptation to the
Brazilian context, oral hygiene habits - inclusion of dental floss and attention to the amount of
fluoride toothpaste; indicative age group – reduce to 4 to 8 years; characters – change the
squirrel for an animal from the Brazilian fauna; objective – to be less prescriptive and to promote
the child's autonomy to choose food. PHASE II, the original game's source code was obtained
from the University of Jordan. After analyzing the feasibility of the modifications suggested by
the experts, the game's programming was changed. A version was obtained with images
adapted to Brazil, language in Brazilian Portuguese and content with minor changes. PHASE III,
fifteen children (mean age 6.4 years, standard deviation 1.3, 9 boys) played the Brazilian
version once, under the observation of the accompanying adults (13 mothers) and the
researcher. The global average of correct answers in the game's tasks was 75.3% and ranged
from 50.0% to 100%. Children had fun with the game, and most understood the content and
its interface. The companions found the information relevant and enjoyed the gameplay for
their children. We conclude that the developed Children's Oral Health Game provides relevant
information on dental caries prevention after a systematic regionalization process that heard
the voices of specialists and users.
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MENDONÇA, T. S. Desenvolvimento de um serious game de educação em saúde bucal com participação de especialistas e usuários. 2022. 92 f. Dissertação (Mestrado em Odontologia) - Universidade Federal de Goiás, Goiânia, 2022.