Resolvendo os cubos prisioneiros
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Data
2015-03-27
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Universidade Federal de Goiás
Resumo
This work shows how an educational toy (game) can stimulate the teaching of
mathematics. This game becomes a starting point for several discussions, is a pedagogical
tool that relates to concrete, direct and simple way, various parts of mathematics.
This is a game easy to use, easy to manufacture and which favors the systematization
of logical reasoning.
By using this teaching tool the student is required to take decisions and also notes
that every decision has implications in the upcoming decisions.
The desired solution is obtained with the aid of a spreadsheet. We work with a
general case and for that we used twenty-four variables. To reach the desired solutions
toy was converted into codes, axes were used as directions and guidelines senses them,
counting rule, application of the fundamental theorem of arithmetic and foundations
of probability.
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Citação
BORGES, R. Resolvendo os cubos prisioneiros. 2015. 78 f. Dissertação (Mestrado Profissional em Matemática em Rede Nacional) - Universidade Federal de Goiás, Goiânia, 2015.